Releases: sethduda/AdvancedTowing
Releases · sethduda/AdvancedTowing
1.5
1.4
1.3
- Improved towing vehicle speed simulation based on the mass of towed vehicles. Now can take all vehicles in a chain into account.
- Mission creator can now specify max number of vehicles in a chain. Defaults to 1. Change in your init.sqf file using the variable SA_MAX_TOWED_CARGO. (e.g. SA_MAX_TOWED_CARGO = 5;)
- Fixed issue causing vehicles to drive on top of trees/bushes instead of driving through them.
- Added networking functions to support Exile servers. Makes server-only addon work on Exile servers with no modifications to the mission pbo or CfgRemoteExec.
1.2.1
1.2
- Fixed issue with towing vehicles over objects (e.g. bridges and docks)
- Vehicles no longer float on water when towed over water.
- Disabled vehicle "chaining" by default. You can enable this feature again by setting SA_TOW_CHAINS_ENABLED to true in your init.sqf file.
1.1: Updated cargo movement and position
- Improved movement of vehicle when moving over slopes.
- Improved positioning of cargo on the ground. Should resolve some problems with custom vehicles moving into the air.