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Releases: sethduda/AdvancedTowing

1.5

13 Apr 12:33
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  • Reduced likelihood that a towed vehicle will clip into the ground
  • Improved tow rope attachment points for helicopters
  • Fixes security issue that would allow players to hide any object
  • Changed default chain size to 2

1.4

27 Mar 14:12
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1.4
  • Adding addition hints when trying to interactive with locked vehicles or vehicles in safe zone

1.3

27 Mar 02:16
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1.3
  • Improved towing vehicle speed simulation based on the mass of towed vehicles. Now can take all vehicles in a chain into account.
  • Mission creator can now specify max number of vehicles in a chain. Defaults to 1. Change in your init.sqf file using the variable SA_MAX_TOWED_CARGO. (e.g. SA_MAX_TOWED_CARGO = 5;)
  • Fixed issue causing vehicles to drive on top of trees/bushes instead of driving through them.
  • Added networking functions to support Exile servers. Makes server-only addon work on Exile servers with no modifications to the mission pbo or CfgRemoteExec.

1.2.1

21 Mar 20:07
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  • Fixed issue causing vehicles to fly in the air when towed
  • Merged with exile script version

1.2

21 Mar 02:07
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1.2
  • Fixed issue with towing vehicles over objects (e.g. bridges and docks)
  • Vehicles no longer float on water when towed over water.
  • Disabled vehicle "chaining" by default. You can enable this feature again by setting SA_TOW_CHAINS_ENABLED to true in your init.sqf file.

1.1: Updated cargo movement and position

12 Mar 17:50
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  • Improved movement of vehicle when moving over slopes.
  • Improved positioning of cargo on the ground. Should resolve some problems with custom vehicles moving into the air.