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sfall 3.8.17

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@NovaRain NovaRain released this 24 Apr 12:33
· 903 commits to 3.8-maintenance since this release

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Changelog:

  • Backported the improved HOOK_AMMOCOST hook script from 4.1 to fix the issues with CheckWeaponAmmoCost
  • Fixed the argument numbering in error messages when validating arguments
  • Fixed a bug in CheckWeaponAmmoCost that caused NPCs not to switch to other weapons when there is not enough ammo to shoot
  • Fixed the position of the 32-bit talking heads when the game resolution is higher than 640x480
  • Changed hero_select_win function to require an AppHeroWin.frm file (included in the modders pack) in the art\intrface\ directory
  • Added a fix for unexplored areas being revealed on the automap when entering a map
  • Added a fix for the overflow of the automap tables when the number of maps in maps.txt is more than 160
  • Added a fix for a duplicate obj_dude script being created when loading a saved game
  • Added a fix to prevent the reserved object IDs of the player and party members from being generated for other objects
  • Added a fix for the display issue in the pipboy when the automap list is too long
  • Added a fix for the start procedure not being called correctly if the required standard script procedure is missing (from Crafty)
  • Added an option to disable the special handling of map IDs 19 and 37 in the engine when entering the maps
  • Added support for the new 'automap=yes/no' parameter to maps.txt. This parameter overrides the hardcoded values for displaying the map in the pipboy automaps for the first 160 maps
  • Added files for using 32-bit images for talking heads to the modders pack
  • Improved the functionality of the debug editor (in the modders pack)
  • Improved the functionality of Use32BitHeadGraphics to allow using 32-bit images without having to patch talking head FRM files
  • New script function: set_unique_id