sfall 3.8.17
NovaRain
released this
24 Apr 12:33
·
903 commits
to 3.8-maintenance
since this release
Changelog:
- Backported the improved
HOOK_AMMOCOST
hook script from 4.1 to fix the issues with CheckWeaponAmmoCost - Fixed the argument numbering in error messages when validating arguments
- Fixed a bug in CheckWeaponAmmoCost that caused NPCs not to switch to other weapons when there is not enough ammo to shoot
- Fixed the position of the 32-bit talking heads when the game resolution is higher than 640x480
- Changed
hero_select_win
function to require anAppHeroWin.frm
file (included in the modders pack) in the art\intrface\ directory - Added a fix for unexplored areas being revealed on the automap when entering a map
- Added a fix for the overflow of the automap tables when the number of maps in
maps.txt
is more than 160 - Added a fix for a duplicate
obj_dude
script being created when loading a saved game - Added a fix to prevent the reserved object IDs of the player and party members from being generated for other objects
- Added a fix for the display issue in the pipboy when the automap list is too long
- Added a fix for the
start
procedure not being called correctly if the required standard script procedure is missing (from Crafty) - Added an option to disable the special handling of map IDs 19 and 37 in the engine when entering the maps
- Added support for the new 'automap=yes/no' parameter to
maps.txt
. This parameter overrides the hardcoded values for displaying the map in the pipboy automaps for the first 160 maps - Added files for using 32-bit images for talking heads to the modders pack
- Improved the functionality of the debug editor (in the modders pack)
- Improved the functionality of Use32BitHeadGraphics to allow using 32-bit images without having to patch talking head FRM files
- New script function:
set_unique_id