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Fixed broken get/mod_kill_counter script functions when ExtraKillTypes is enabled
Fixed the argument value of dialogue_reaction script function
Fixed getting perks and traits from the real dude_obj while controlling other critters
Fixed the position of the items in active item slots after ending control of the critter
Improved the fix for the removal of party member's corpse to prevent save file corruption. Now party member's corpse is removed in the same way as all other critter corpses
Changed the engine functions for saving party member protos and removing the drug effects for NPC to be called after executing the map_exit_p_proc procedure
Changed create_message_window script function to be available when other game interfaces are opened
Removed DialogOptions9Lines from ddraw.ini because there is little reason to turn it off
Removed LoadProtoMaxLimit from ddraw.ini. Now the proto limit is automatically increased when needed
Added a fix for party member's stats being reset to the base level when their base protos with the read-only attribute set are placed in the proto\critters\ directory
Added a fix for NPC stuck in a loop of picking up items in combat and the incorrect message being displayed when the NPC cannot pick up an item due to not enough space in the inventory
Added a fix to allow fleeing NPC to use drugs
Added a fix for AI not checking minimum HP properly for using stimpaks
Added a fix for NPC stuck in fleeing mode when the hit chance of a target was too low
Added a fix to prevent fake perks from being added to all controlled critters
Added a missing option for testing AllowSoundForFloats to the [Debugging] section of ddraw.ini
Added a new 'dropping item on the character portrait' event to HOOK_INVENTORYMOVE hook script
Added an ammo ini loader mod to the example mods in the modders pack
Slightly increased the maximum text width of the information card on the character screen
New script functions: draw_image, draw_image_scaled, set_fake_perk/trait_npc, set_selectable_perk_npc, has_fake_perk/trait_npc