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sfall 4.2.1

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@NovaRain NovaRain released this 07 Nov 01:55

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Changelog:

  • Fixed a bug in save_array script function that could corrupt sfallgv.sav when saving a new array under the same key
  • Fixed a crash bug in PremadePaths when a name exceeds 11 characters
  • Fixed move_obj_inven_to_obj/drop_obj script functions not removing the equipped armor properly for the player and party members
  • Fixed inven_unwield script function not updating the active item button on the interface bar for the player
  • Fixed art_change_fid_num script function not setting player's FID correctly when the hero appearance mod is enabled
  • Fixed critter_add/rm_trait script functions ignoring the 'amount' argument. Note: pass negative amount values to critter_rm_trait to remove all ranks of the perk (vanilla behavior)
  • Fixed the xp bonus set by set_swiftlearner_mod script function not being reset on game load
  • Fixed the player name while controlling other critters
  • Fixed NPC combat control mod not removing the inherited perks from controlled critters properly
  • Improved the display of the car fuel gauge on the world map interface
  • Improved the hero appearance mod to search for files in .dat files and folders simultaneously
  • Improved HOOK_INVENWIELD hook script to run for the player and NPCs when removing equipped items, and added a new argument to it
  • Expanded set_critter_stat script function to allow changing the base stats of STAT_unused and STAT_dmg_* for the player, and STAT_unused for other critters
  • Changed AllowUnsafeScripting to not require sfall debugging mode
  • Removed NPCStage6Fix and CorpseLineOfFireFix from ddraw.ini because there is little reason to turn them off
  • Added a fix to prevent the player from equipping a weapon when the current appearance has no animation for it
  • Added a fix to use 'English' as the fallback language directory for loading msg files
  • Added a fix for party member's equipped weapon being placed in the incorrect item slot after leveling up
  • Added a new value to AIBestWeaponFix to change the priority multiplier for having weapon perk to 3x (the original is 5x)
  • Added a new flag to MainMenuFontColour to only change the font color of the Fallout/sfall version text
  • Added optional options to enable modification sections for perks and traits to the perks ini file
  • Added support for displaying AP cost up to 19 on the active item button on the interface bar
  • Added a check for valid objects to get/set_object_data script functions
  • Added a debug message about a missing critter art file to DebugMode
  • New script functions: unwield_slot, add_trait, get_inven_ap_cost
  • Updated NPC armor appearance mod and added an alternative npcarmor.ini for vanilla Fallout 2 (in the modders pack)