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Fixed a bug in save_array script function that could corrupt sfallgv.sav when saving a new array under the same key
Fixed a crash bug in PremadePaths when a name exceeds 11 characters
Fixed move_obj_inven_to_obj/drop_obj script functions not removing the equipped armor properly for the player and party members
Fixed inven_unwield script function not updating the active item button on the interface bar for the player
Fixed art_change_fid_num script function not setting player's FID correctly when the hero appearance mod is enabled
Fixed critter_add/rm_trait script functions ignoring the 'amount' argument. Note: pass negative amount values to critter_rm_trait to remove all ranks of the perk (vanilla behavior)
Fixed the xp bonus set by set_swiftlearner_mod script function not being reset on game load
Fixed the player name while controlling other critters
Fixed NPC combat control mod not removing the inherited perks from controlled critters properly
Improved the display of the car fuel gauge on the world map interface
Improved the hero appearance mod to search for files in .dat files and folders simultaneously
Improved HOOK_INVENWIELD hook script to run for the player and NPCs when removing equipped items, and added a new argument to it
Expanded set_critter_stat script function to allow changing the base stats of STAT_unused and STAT_dmg_* for the player, and STAT_unused for other critters
Changed AllowUnsafeScripting to not require sfall debugging mode
Removed NPCStage6Fix and CorpseLineOfFireFix from ddraw.ini because there is little reason to turn them off
Added a fix to prevent the player from equipping a weapon when the current appearance has no animation for it
Added a fix to use 'English' as the fallback language directory for loading msg files
Added a fix for party member's equipped weapon being placed in the incorrect item slot after leveling up
Added a new value to AIBestWeaponFix to change the priority multiplier for having weapon perk to 3x (the original is 5x)
Added a new flag to MainMenuFontColour to only change the font color of the Fallout/sfall version text
Added optional options to enable modification sections for perks and traits to the perks ini file
Added support for displaying AP cost up to 19 on the active item button on the interface bar
Added a check for valid objects to get/set_object_data script functions
Added a debug message about a missing critter art file to DebugMode
New script functions: unwield_slot, add_trait, get_inven_ap_cost
Updated NPC armor appearance mod and added an alternative npcarmor.ini for vanilla Fallout 2 (in the modders pack)