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Fixed GAMEMODECHANGE hook being triggered in dialog even when the game mode is not changed
Fixed the return value of charcode script function for characters in the extended ASCII character set
Fixed the return value of get_script script function
Fixed and improved the functionality of substr script function
Restored and fixed RemoveWindowRounding option that was removed in 4.1.2
Improved the functionality of inventory_redraw script function
Changed the way IniConfigFolder works. Now the game will search for ini files relative to the specified directory
Changed the debug message about a missing critter art file to also be displayed in the game
Code refactoring for various script functions
Added a fix to prevent the player from moving when clicking on a script-created window and prevent the mouse cursor from being toggled when hovering over a 'hidden' window
Added a fix to prevent crashes when DebugMode is enabled and there is a % character in the printed message
Added an option to load a global shader file at game startup and added an example global shader file to the modders pack
Added support for executing the timed_event_p_proc procedure in global scripts
Added SPECIAL flag to the game mode functions (when switching from dialog mode to barter mode, or a party member joins/leaves in the dialog screen)
Added a new argument to HOOK_GAMEMODECHANGE hook script
New game hook: HOOK_STDPROCEDURE_END, as an extension to HOOK_STDPROCEDURE hook script