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Handle RectList primitives in Geometry shaders #1936

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Dec 28, 2024
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1 change: 1 addition & 0 deletions src/shader_recompiler/backend/spirv/emit_spirv.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,7 @@ static constexpr spv::ExecutionMode GetInputPrimitiveType(AmdGpu::PrimitiveType
return spv::ExecutionMode::InputLines;
case AmdGpu::PrimitiveType::TriangleList:
case AmdGpu::PrimitiveType::TriangleStrip:
case AmdGpu::PrimitiveType::RectList:
return spv::ExecutionMode::Triangles;
case AmdGpu::PrimitiveType::AdjTriangleList:
return spv::ExecutionMode::InputTrianglesAdjacency;
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1 change: 1 addition & 0 deletions src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,7 @@ static constexpr u32 NumVertices(AmdGpu::PrimitiveType type) {
return 2u;
case AmdGpu::PrimitiveType::TriangleList:
case AmdGpu::PrimitiveType::TriangleStrip:
case AmdGpu::PrimitiveType::RectList:
return 3u;
case AmdGpu::PrimitiveType::AdjTriangleList:
return 6u;
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