- Build and program the project into a FPGA board and connect the board to the monitor.
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SRS: The game is builded referring to the Super Rotation System, which is the current Tetris Guideline standard for how tetrominoes behave, defining where and how the tetrominoes spawn, how they rotate, and what wall kicks they may perform.
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Pick map: The player can select a map to start the game with.
- The map picking stage.
- This map is created to demonstrate the beauty of the Super Rotation System. The map spawns "T" tetrominos only and allows the "T" tetrominos to traverse through the map endlessly.
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Scoring system
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Ghost piece: Representing where the current tetromino will fall onto.
The game controls involves the bottons on the FPGA boards.
- Shift left/right: btn1/ btn0
- Soft drop: btn2
- Hard drop: btn3 + btn2
- Cloclwise/Anticlockwise rotate: btn3 + btn1/ btn0
- Hold: btn3