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ERT Update #3383

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ERT Update #3383

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meemofcourse
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About The Pull Request

This pull request is focused on ERTs. It does not add any ERT subshuttles. It does the following:

  • Removes the /centcom series of outfits (ERTs, dsquaddies, inspectors, and so on) because the system wasn't a subtype of job outfits and was Old. It does not remove their content.
  • Adds the outpost_access boolean to ERTs, which determines if ERT members should be given access to the outpost.
  • Does some Misc things:
    • Subtype of CM-15 mag with inc ammo.
    • Subtype of CM-5 mag with rubbershot ammo.
    • Changes up the loot in the ramzi commando outfit a bit.
    • Adds a bunch of subtypes of webbings with ammo.
    • Smokebombs no longer have dead memes in their desc.
  • Adds and changes a bunch of fucking ERTs:
    • Indies
      • Deathsquad was moved to here. Also, they get a janitor and pizza delivery team, plus an EVA variant of the EMT team.
    • Roumain
      • This was originally the primary focus of this PR. There's two teams to choose from:
        • A hunting party, composed of a Montagne, a Machinist, a Doctor, and some Hunters.
        • A defense militia, composed of a Montange, a Colligne, a Machinist, a Doctor, and some Hunters. The hunters this time have a variety of ouchy hurt guns, notably the Montange with a two-bore.
    • CLIP
      • CLIP kind of stole the spotlight from Roumain, with a whopping 6 teams to choose from:
        • Standard team, with a Sergeant, Corpsman, Gunner, Engineer, and the common Minutemen. EVA Variant included.
        • An inspector. For your Inspector ERT needs.
        • A BARD Field Team, with some BARD Field Agents, so you can prove that damn poster wrong.
        • A BARD Emergency Team, with Fire, Medical, Xenofauna Specialists and Master Sergeant, so you can prove that damn poster right.
        • A C-MM Military Police team, with a riot variant, so you can keep safe all of the above.
        • A C-MM Media team, so you can take photos of all of the above.
    • Inteq
      • Inteq has three ERTs to choose from:
        • A run-of-the-mill team, composed of a Vanguard, Artificer, Corpsman, and some Enforcers. EVA variant.
        • A honor guard team, standing in as a military police team and defending any notable figures.
        • A mothership investigator. Inspector ERT.
    • SolGov
      • I didn't do much here. Inspector has some cooler gear, I suppose.
    • NGR
      • The NGR ERT got updated to use their up-to-date gear, of particular note the Marksman and Grenadier, in addition to an Official for all inspector ERT needs.
    • Cybersun
      • Cybersun wasn't touched much, but they have an Inspector that can be deployed now, alongside a brand new Hardliner ERT.
    • PGF
      • The PGF gets a standard team, with a gunner, medic, engi and gunnery sergeant, and also gets a Naval Observer, which is the inspector ERT.
    • Ramzi
      • Ramzi has a single ERT to choose from. This basic team should not be underestimated; it has a Demolitionist with a rocket launcher, a Medic with combat simulants, a Leader with access to varying types of shotgun ammunition, and Cell Members with explosives to spare. If they know how to use their gear right, they might not die in a Vaquero airlock.
    • Fronties
      • The Frontiersmen now have four ERTs to choose from:
        • A basic team, with Illestern Riflemen and an Officer. There's an unarmed variant if you want to equip them yourself.
        • A raiding team, with Riflemen, an Engineer, a Medic, and an Officer. Balanced, probably.
        • Shock troops, with a Sentry, a Flametrooper, Shock Medic, Shock Officer, and SKM Riflemen. Finally, the sentries see some use.
        • A randomized team. The chances and equipment were reviewed a bit so you have more chances of getting something Fun instead of Nothing.
    • NT
      • Practically every NT ERT has been killed off except a Vigilitas security team and an N+S delivery team.

Why It's Good For The Game

please play SRM

Changelog

🆑
add: more ERTs
del: some ERTs
del: centcom officials
/:cl:

@github-actions github-actions bot added DME Edit Sprites A bikeshed full of soulless bikes. Code change Watch something violently break. labels Sep 17, 2024
@github-actions github-actions bot removed the Sprites A bikeshed full of soulless bikes. label Sep 17, 2024
Co-authored-by: rye-rice <58402542+rye-rice@users.noreply.github.com>
Signed-off-by: meem <75212565+meemofcourse@users.noreply.github.com>
@@ -226,6 +226,7 @@
.["mainsettings"]["spawn_admin"]["value"] = newtemplate.spawn_admin ? "Yes" : "No"
.["mainsettings"]["use_custom_shuttle"]["value"] = newtemplate.use_custom_shuttle ? "Yes" : "No"
.["mainsettings"]["spawn_at_outpost"]["value"] = newtemplate.spawn_at_outpost ? "Yes" : "No"
.["mainsettings"]["outpost_access"]["value"] = newtemplate.spawn_at_outpost ? "Yes" : "No"
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Suggested change
.["mainsettings"]["outpost_access"]["value"] = newtemplate.spawn_at_outpost ? "Yes" : "No"
.["mainsettings"]["outpost_access"]["value"] = newtemplate.outpost_access ? "Yes" : "No"

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