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2.1. GDScript Code Example
Lucas Melo edited this page Oct 30, 2025
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4 revisions
# Create a health stat
# Default start: min=0, max=100, current=100
var health = StatPool.new()
## Health initialization and signal connection.
func _ready() -> void:
health.min_value = 0
health.max_value = 200
health.value = 150
health.value_changed.connect(_on_health_changed)
health.depleted.connect(_on_player_died)
health.fully_restored.connect(_on_resurrected)
## Example for how to use this plugin
func examples() -> void:
# Take damage
health.decrease(25)
# Heal
health.increase(10)
# will return 0.65 (65%)
print(health.get_percentage())
func _on_health_changed(old_value, new_value, increased):
health_bar.value = health.get_percentage() * 100
func _on_player_died():
print("Game Over!")
func _on_resurrected():
print("Respawn player")# Default start: min=0, max=100, current=100
var stamina = StatPool.new()
var running: bool = false
## Drain stamina while running
func _process(delta):
if Input.is_action_pressed("run") and not stamina.is_depleted():
running = true
stamina.decrease(30 * delta)
else:
running = false
# Regenerate stamina
if not running and not stamina.is_filled():
stamina.increase(20 * delta)var health := StatPool.new()
var hunger := StatPool.new()
## Signal connection
func _ready() -> void:
hunger.depleted.connect(_on_starving)
hunger.value = 50
## Eat food
func eat_apple():
hunger.increase(25)
## Will die if is starving
func _on_starving(stat):
health.deplete()