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Support view allocation counters with Venice
Summary: Venice uses `SurfaceHandler` abstraction which start/stops surfaces independently from `Binding.cpp`, so previous `onSurfaceStart/Stop` callback would not be triggered. On Android, each surface is used exactly once at the time of writing, so we can use `register/unregister` callbacks to create/clear remembered views for the surface. Changelog: [Internal] Reviewed By: sammy-SC Differential Revision: D33845685 fbshipit-source-id: 8de4204c7498176fdbe8d44fbc5f2e4079212a1c
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