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Add an active ICE controller that wraps a legacy controller (#7/n)
The wrapping ICE controller will allow existing ICE controller implementations to migrate to the active interface, and eventually deprecate the legacy interface. Follow-up CL has unit tests for P2PTransportChannel using the new wrapping controller. Bug: webrtc:14367, webrtc:14131 Change-Id: I6c517449ff1e503e8268a7ef91afda793723fdeb Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/275302 Reviewed-by: Per Kjellander <perkj@webrtc.org> Reviewed-by: Jonas Oreland <jonaso@webrtc.org> Commit-Queue: Sameer Vijaykar <samvi@google.com> Cr-Commit-Position: refs/heads/main@{#38130}
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/* | ||
* Copyright 2018 The WebRTC Project Authors. All rights reserved. | ||
* | ||
* Use of this source code is governed by a BSD-style license | ||
* that can be found in the LICENSE file in the root of the source | ||
* tree. An additional intellectual property rights grant can be found | ||
* in the file PATENTS. All contributing project authors may | ||
* be found in the AUTHORS file in the root of the source tree. | ||
*/ | ||
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#ifndef P2P_BASE_MOCK_ICE_AGENT_H_ | ||
#define P2P_BASE_MOCK_ICE_AGENT_H_ | ||
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#include <vector> | ||
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#include "p2p/base/connection.h" | ||
#include "p2p/base/ice_agent_interface.h" | ||
#include "p2p/base/ice_switch_reason.h" | ||
#include "p2p/base/transport_description.h" | ||
#include "test/gmock.h" | ||
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namespace cricket { | ||
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class MockIceAgent : public IceAgentInterface { | ||
public: | ||
~MockIceAgent() override = default; | ||
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MOCK_METHOD(int64_t, GetLastPingSentMs, (), (override, const)); | ||
MOCK_METHOD(IceRole, GetIceRole, (), (override, const)); | ||
MOCK_METHOD(void, OnStartedPinging, (), (override)); | ||
MOCK_METHOD(void, UpdateConnectionStates, (), (override)); | ||
MOCK_METHOD(void, UpdateState, (), (override)); | ||
MOCK_METHOD(void, | ||
ForgetLearnedStateForConnections, | ||
(std::vector<const Connection*>), | ||
(override)); | ||
MOCK_METHOD(void, SendPingRequest, (const Connection*), (override)); | ||
MOCK_METHOD(void, | ||
SwitchSelectedConnection, | ||
(const Connection*, IceSwitchReason), | ||
(override)); | ||
MOCK_METHOD(bool, | ||
PruneConnections, | ||
(std::vector<const Connection*>), | ||
(override)); | ||
}; | ||
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} // namespace cricket | ||
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#endif // P2P_BASE_MOCK_ICE_AGENT_H_ |
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/* | ||
* Copyright 2022 The WebRTC Project Authors. All rights reserved. | ||
* | ||
* Use of this source code is governed by a BSD-style license | ||
* that can be found in the LICENSE file in the root of the source | ||
* tree. An additional intellectual property rights grant can be found | ||
* in the file PATENTS. All contributing project authors may | ||
* be found in the AUTHORS file in the root of the source tree. | ||
*/ | ||
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#include "p2p/base/wrapping_active_ice_controller.h" | ||
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#include <memory> | ||
#include <utility> | ||
#include <vector> | ||
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#include "api/sequence_checker.h" | ||
#include "api/task_queue/pending_task_safety_flag.h" | ||
#include "api/units/time_delta.h" | ||
#include "p2p/base/basic_ice_controller.h" | ||
#include "p2p/base/connection.h" | ||
#include "p2p/base/ice_agent_interface.h" | ||
#include "p2p/base/ice_controller_interface.h" | ||
#include "p2p/base/ice_switch_reason.h" | ||
#include "p2p/base/ice_transport_internal.h" | ||
#include "p2p/base/transport_description.h" | ||
#include "rtc_base/logging.h" | ||
#include "rtc_base/thread.h" | ||
#include "rtc_base/time_utils.h" | ||
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namespace { | ||
using ::webrtc::SafeTask; | ||
using ::webrtc::TimeDelta; | ||
} // unnamed namespace | ||
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namespace cricket { | ||
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WrappingActiveIceController::WrappingActiveIceController( | ||
IceAgentInterface* ice_agent, | ||
std::unique_ptr<IceControllerInterface> wrapped) | ||
: network_thread_(rtc::Thread::Current()), | ||
wrapped_(std::move(wrapped)), | ||
agent_(*ice_agent) { | ||
RTC_DCHECK(ice_agent != nullptr); | ||
} | ||
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WrappingActiveIceController::WrappingActiveIceController( | ||
IceAgentInterface* ice_agent, | ||
IceControllerFactoryInterface* wrapped_factory, | ||
const IceControllerFactoryArgs& wrapped_factory_args) | ||
: network_thread_(rtc::Thread::Current()), agent_(*ice_agent) { | ||
RTC_DCHECK(ice_agent != nullptr); | ||
if (wrapped_factory) { | ||
wrapped_ = wrapped_factory->Create(wrapped_factory_args); | ||
} else { | ||
wrapped_ = std::make_unique<BasicIceController>(wrapped_factory_args); | ||
} | ||
} | ||
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WrappingActiveIceController::~WrappingActiveIceController() {} | ||
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void WrappingActiveIceController::SetIceConfig(const IceConfig& config) { | ||
RTC_DCHECK_RUN_ON(network_thread_); | ||
wrapped_->SetIceConfig(config); | ||
} | ||
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bool WrappingActiveIceController::GetUseCandidateAttribute( | ||
const Connection* connection, | ||
NominationMode mode, | ||
IceMode remote_ice_mode) const { | ||
RTC_DCHECK_RUN_ON(network_thread_); | ||
return wrapped_->GetUseCandidateAttr(connection, mode, remote_ice_mode); | ||
} | ||
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void WrappingActiveIceController::OnConnectionAdded( | ||
const Connection* connection) { | ||
RTC_DCHECK_RUN_ON(network_thread_); | ||
wrapped_->AddConnection(connection); | ||
} | ||
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void WrappingActiveIceController::OnConnectionPinged( | ||
const Connection* connection) { | ||
RTC_DCHECK_RUN_ON(network_thread_); | ||
wrapped_->MarkConnectionPinged(connection); | ||
} | ||
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void WrappingActiveIceController::OnConnectionUpdated( | ||
const Connection* connection) { | ||
RTC_LOG(LS_VERBOSE) << "Connection report for " << connection->ToString(); | ||
// Do nothing. Native ICE controllers have direct access to Connection, so no | ||
// need to update connection state separately. | ||
} | ||
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void WrappingActiveIceController::OnConnectionSwitched( | ||
const Connection* connection) { | ||
RTC_DCHECK_RUN_ON(network_thread_); | ||
selected_connection_ = connection; | ||
wrapped_->SetSelectedConnection(connection); | ||
} | ||
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void WrappingActiveIceController::OnConnectionDestroyed( | ||
const Connection* connection) { | ||
RTC_DCHECK_RUN_ON(network_thread_); | ||
wrapped_->OnConnectionDestroyed(connection); | ||
} | ||
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void WrappingActiveIceController::MaybeStartPinging() { | ||
RTC_DCHECK_RUN_ON(network_thread_); | ||
if (started_pinging_) { | ||
return; | ||
} | ||
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if (wrapped_->HasPingableConnection()) { | ||
network_thread_->PostTask( | ||
SafeTask(task_safety_.flag(), [this]() { SelectAndPingConnection(); })); | ||
agent_.OnStartedPinging(); | ||
started_pinging_ = true; | ||
} | ||
} | ||
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void WrappingActiveIceController::SelectAndPingConnection() { | ||
RTC_DCHECK_RUN_ON(network_thread_); | ||
agent_.UpdateConnectionStates(); | ||
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IceControllerInterface::PingResult result = | ||
wrapped_->SelectConnectionToPing(agent_.GetLastPingSentMs()); | ||
HandlePingResult(result); | ||
} | ||
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void WrappingActiveIceController::HandlePingResult( | ||
IceControllerInterface::PingResult result) { | ||
RTC_DCHECK_RUN_ON(network_thread_); | ||
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if (result.connection.has_value()) { | ||
agent_.SendPingRequest(result.connection.value()); | ||
} | ||
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network_thread_->PostDelayedTask( | ||
SafeTask(task_safety_.flag(), [this]() { SelectAndPingConnection(); }), | ||
TimeDelta::Millis(result.recheck_delay_ms)); | ||
} | ||
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void WrappingActiveIceController::OnSortAndSwitchRequest( | ||
IceSwitchReason reason) { | ||
RTC_DCHECK_RUN_ON(network_thread_); | ||
if (!sort_pending_) { | ||
network_thread_->PostTask(SafeTask(task_safety_.flag(), [this, reason]() { | ||
SortAndSwitchToBestConnection(reason); | ||
})); | ||
sort_pending_ = true; | ||
} | ||
} | ||
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void WrappingActiveIceController::OnImmediateSortAndSwitchRequest( | ||
IceSwitchReason reason) { | ||
RTC_DCHECK_RUN_ON(network_thread_); | ||
SortAndSwitchToBestConnection(reason); | ||
} | ||
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void WrappingActiveIceController::SortAndSwitchToBestConnection( | ||
IceSwitchReason reason) { | ||
RTC_DCHECK_RUN_ON(network_thread_); | ||
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// Make sure the connection states are up-to-date since this affects how they | ||
// will be sorted. | ||
agent_.UpdateConnectionStates(); | ||
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// Any changes after this point will require a re-sort. | ||
sort_pending_ = false; | ||
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IceControllerInterface::SwitchResult result = | ||
wrapped_->SortAndSwitchConnection(reason); | ||
HandleSwitchResult(reason, result); | ||
UpdateStateOnConnectionsResorted(); | ||
} | ||
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bool WrappingActiveIceController::OnImmediateSwitchRequest( | ||
IceSwitchReason reason, | ||
const Connection* selected) { | ||
RTC_DCHECK_RUN_ON(network_thread_); | ||
IceControllerInterface::SwitchResult result = | ||
wrapped_->ShouldSwitchConnection(reason, selected); | ||
HandleSwitchResult(reason, result); | ||
return result.connection.has_value(); | ||
} | ||
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void WrappingActiveIceController::HandleSwitchResult( | ||
IceSwitchReason reason_for_switch, | ||
IceControllerInterface::SwitchResult result) { | ||
RTC_DCHECK_RUN_ON(network_thread_); | ||
if (result.connection.has_value()) { | ||
RTC_LOG(LS_INFO) << "Switching selected connection due to: " | ||
<< IceSwitchReasonToString(reason_for_switch); | ||
agent_.SwitchSelectedConnection(result.connection.value(), | ||
reason_for_switch); | ||
} | ||
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if (result.recheck_event.has_value()) { | ||
// If we do not switch to the connection because it missed the receiving | ||
// threshold, the new connection is in a better receiving state than the | ||
// currently selected connection. So we need to re-check whether it needs | ||
// to be switched at a later time. | ||
network_thread_->PostDelayedTask( | ||
SafeTask(task_safety_.flag(), | ||
[this, recheck_reason = result.recheck_event->reason]() { | ||
SortAndSwitchToBestConnection(recheck_reason); | ||
}), | ||
TimeDelta::Millis(result.recheck_event->recheck_delay_ms)); | ||
} | ||
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agent_.ForgetLearnedStateForConnections( | ||
result.connections_to_forget_state_on); | ||
} | ||
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void WrappingActiveIceController::UpdateStateOnConnectionsResorted() { | ||
RTC_DCHECK_RUN_ON(network_thread_); | ||
PruneConnections(); | ||
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// Update the internal state of the ICE agentl. | ||
agent_.UpdateState(); | ||
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// Also possibly start pinging. | ||
// We could start pinging if: | ||
// * The first connection was created. | ||
// * ICE credentials were provided. | ||
// * A TCP connection became connected. | ||
MaybeStartPinging(); | ||
} | ||
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void WrappingActiveIceController::PruneConnections() { | ||
RTC_DCHECK_RUN_ON(network_thread_); | ||
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// The controlled side can prune only if the selected connection has been | ||
// nominated because otherwise it may prune the connection that will be | ||
// selected by the controlling side. | ||
// TODO(honghaiz): This is not enough to prevent a connection from being | ||
// pruned too early because with aggressive nomination, the controlling side | ||
// will nominate every connection until it becomes writable. | ||
if (agent_.GetIceRole() == ICEROLE_CONTROLLING || | ||
(selected_connection_ && selected_connection_->nominated())) { | ||
std::vector<const Connection*> connections_to_prune = | ||
wrapped_->PruneConnections(); | ||
agent_.PruneConnections(connections_to_prune); | ||
} | ||
} | ||
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// Only for unit tests | ||
const Connection* WrappingActiveIceController::FindNextPingableConnection() { | ||
RTC_DCHECK_RUN_ON(network_thread_); | ||
return wrapped_->FindNextPingableConnection(); | ||
} | ||
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} // namespace cricket |
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