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…ge, update Camera to update after user code
…data for Object and SpriteState
…re the room to exist
- update camera to render with the last created room if no instance following - update camera code to not call follow logic if an update function is set - fix state to ignore instances that were destroyed
…ode and start moving away from cobra package
…assed into "go build"
…into sub-folders)
…stop duplicate asset names, add a test and rename assets in the example games
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