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108 changes: 108 additions & 0 deletions BUFFERING_FIX.md
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# VwDrawRootBuffered Buffering Fix

## Problem
The VwDrawRootBuffered class had a critical bug in its GDI resource management that caused:
1. **Resource leaks**: The new bitmap created for double buffering was never deleted
2. **Visual artifacts**: The old bitmap handle was deleted instead of being properly restored
3. **Incorrect cleanup**: The destructor was left cleaning up a DC with a corrupted bitmap state

## Root Cause
The bug was in the bitmap selection and cleanup code:

```cpp
// WRONG - Old buggy code:
HBITMAP hbmpOld = AfGdi::SelectObjectBitmap(m_hdcMem, hbmp);
fSuccess = AfGdi::DeleteObjectBitmap(hbmpOld); // BUG: Deleting the OLD bitmap!
Assert(fSuccess);
// ... draw and blit ...
// BUG: Never cleanup the NEW bitmap (hbmp)
```

When `SelectObjectBitmap` is called, it:
1. Selects the new bitmap (`hbmp`) into the DC
2. Returns the **old** bitmap that was previously in the DC (typically a stock 1x1 monochrome bitmap)

The bug was deleting this old bitmap immediately, which is wrong because:
- Stock GDI objects shouldn't be deleted (may cause issues)
- The new bitmap (`hbmp`) was never deleted, causing a resource leak
- The DC was left with no valid bitmap to restore to

## Solution

### DrawTheRoot (with ReDrawLastDraw support)
Keeps the bitmap cached in `m_hdcMem` for potential `ReDrawLastDraw` calls:

```cpp
// Clean up any previous cached bitmap and DC
if (m_hdcMem)
{
HBITMAP hbmpCached = (HBITMAP)::GetCurrentObject(m_hdcMem, OBJ_BITMAP);
if (hbmpCached)
AfGdi::DeleteObjectBitmap(hbmpCached); // Delete the previous cached bitmap
AfGdi::DeleteDC(m_hdcMem);
m_hdcMem = 0;
}

// Create new memory DC and bitmap
m_hdcMem = AfGdi::CreateCompatibleDC(hdc);
HBITMAP hbmp = AfGdi::CreateCompatibleBitmap(hdc, width, height);
HBITMAP hbmpOld = AfGdi::SelectObjectBitmap(m_hdcMem, hbmp);
// Don't delete hbmpOld - it's the stock bitmap from the new DC

// ... draw to m_hdcMem ...

// Blit to screen (bitmap stays in m_hdcMem for ReDrawLastDraw)
::BitBlt(hdc, ..., m_hdcMem, ...);
```

### DrawTheRootRotated (local resources)
Uses local DC/bitmap since rotation makes caching impractical:

```cpp
// Create local memory DC and bitmap
HDC hdcMem = AfGdi::CreateCompatibleDC(hdc);
HBITMAP hbmp = AfGdi::CreateCompatibleBitmap(hdc, width, height);
HBITMAP hbmpOld = AfGdi::SelectObjectBitmap(hdcMem, hbmp);
// Don't delete hbmpOld - it's the stock bitmap from the new DC

// ... draw to hdcMem ...

// Blit rotated to screen
::PlgBlt(hdc, ..., hdcMem, ...);

// Clean up local resources
AfGdi::SelectObjectBitmap(hdcMem, hbmpOld, AfGdi::OLD); // Restore stock bitmap
AfGdi::DeleteObjectBitmap(hbmp); // Delete our custom bitmap
AfGdi::DeleteDC(hdcMem);
```

### DrawTheRootAt (already correct)
This method already had the correct pattern - it was used as a reference for the fix.

## Key Points

1. **Stock bitmap handling**: When a new DC is created, it comes with a default 1x1 stock bitmap. When we select our custom bitmap, the stock bitmap is returned but we **do not** delete it. Stock GDI objects should not be deleted by applications. Instead:
- For cached DCs (`DrawTheRoot`): Leave the custom bitmap selected; it will be deleted on next draw or in destructor
- For local DCs (`DrawTheRootRotated`, `DrawTheRootAt`): Restore the stock bitmap before deleting the DC

2. **Resource ownership**:
- `DrawTheRoot`: Keeps the custom bitmap selected in `m_hdcMem` for caching
- `DrawTheRootRotated`: Uses local DC, restores stock bitmap, deletes custom bitmap and DC
- `DrawTheRootAt`: Uses local DC, restores stock bitmap, deletes custom bitmap and DC

3. **Exception safety**: Added proper cleanup in catch blocks for `DrawTheRootRotated` to prevent leaks on exceptions. The stock bitmap is restored and the custom bitmap is deleted before rethrowing.

4. **ReDrawLastDraw**: This optimization re-blits the cached bitmap when the form is disabled, avoiding a full redraw. It requires `m_hdcMem` to be persistent with a valid custom bitmap selected.

## Testing
The fix should be tested by:
1. Running FieldWorks applications and checking for visual artifacts during text rendering
2. Monitoring GDI object counts to ensure no resource leaks
3. Testing the disabled form scenario (which uses ReDrawLastDraw)
4. Testing rotated views if any exist in the application

## References
- VwRootBox.cpp: Implementation of VwDrawRootBuffered
- VwRootBox.h: Class declaration
- ManagedVwDrawRootBuffered/VwDrawRootBuffered.cs: Managed version (reference implementation)
- SimpleRootSite.cs: Uses ReDrawLastDraw for disabled form optimization
203 changes: 203 additions & 0 deletions IMPLEMENTATION_SUMMARY.md
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# VwDrawRootBuffered Buffering Implementation Summary

## Overview
Successfully re-implemented the buffering code in VwDrawRootBuffered to fix critical GDI resource management bugs that were causing resource leaks and visual artifacts.

## Changes Made

### Files Modified
1. **Src/views/VwRootBox.cpp**
- Fixed `VwDrawRootBuffered::DrawTheRoot` method
- Fixed `VwDrawRootBuffered::DrawTheRootRotated` method
- Destructor was already correct

### Key Fixes

#### 1. DrawTheRoot (Lines 4869-4990)
**Purpose**: Main drawing method with bitmap caching for ReDrawLastDraw optimization

**Changes**:
- Added proper cleanup of previous cached bitmap before creating new one
- Correctly manage stock GDI bitmap (don't delete it)
- Keep custom bitmap selected in m_hdcMem for caching
- Custom bitmap gets deleted on next draw or in destructor

**Before** (Buggy):
```cpp
// BUG: Deleted old bitmap immediately, leaked new bitmap
HBITMAP hbmpOld = AfGdi::SelectObjectBitmap(m_hdcMem, hbmp);
fSuccess = AfGdi::DeleteObjectBitmap(hbmpOld); // WRONG!
```

**After** (Fixed):
```cpp
// Proper cleanup of previous cached bitmap
if (m_hdcMem) {
HBITMAP hbmpCached = (HBITMAP)::GetCurrentObject(m_hdcMem, OBJ_BITMAP);
if (hbmpCached)
AfGdi::DeleteObjectBitmap(hbmpCached); // Delete previous bitmap
AfGdi::DeleteDC(m_hdcMem);
}

// Create new DC and bitmap
m_hdcMem = AfGdi::CreateCompatibleDC(hdc);
HBITMAP hbmp = AfGdi::CreateCompatibleBitmap(hdc, width, height);
HBITMAP hbmpOld = AfGdi::SelectObjectBitmap(m_hdcMem, hbmp);
// Don't delete hbmpOld - it's a stock GDI object
// Custom bitmap stays in m_hdcMem for caching
```

#### 2. DrawTheRootRotated (Lines 4992-5086)
**Purpose**: Rotated view drawing (90° clockwise)

**Changes**:
- Use local DC and bitmap (rotation makes caching impractical)
- Properly restore stock bitmap before cleanup
- Delete custom bitmap
- Added exception path cleanup

**Before** (Buggy):
```cpp
// BUG: Same issues as DrawTheRoot
HBITMAP hbmpOld = AfGdi::SelectObjectBitmap(m_hdcMem, hbmp);
fSuccess = AfGdi::DeleteObjectBitmap(hbmpOld); // WRONG!
// No cleanup of hbmp
```

**After** (Fixed):
```cpp
// Create local DC and bitmap
HDC hdcMem = AfGdi::CreateCompatibleDC(hdc);
HBITMAP hbmp = AfGdi::CreateCompatibleBitmap(hdc, width, height);
HBITMAP hbmpOld = AfGdi::SelectObjectBitmap(hdcMem, hbmp);
// Don't delete hbmpOld

// ... draw ...

// Proper cleanup
AfGdi::SelectObjectBitmap(hdcMem, hbmpOld, AfGdi::OLD); // Restore stock bitmap
AfGdi::DeleteObjectBitmap(hbmp); // Delete custom bitmap
AfGdi::DeleteDC(hdcMem);
```

### Documentation Added
1. **BUFFERING_FIX.md** - Detailed explanation of the bug and fix
2. **IMPLEMENTATION_SUMMARY.md** - This file

## Root Cause Analysis

### The Bug
The original code had two critical issues:

1. **Immediate deletion of stock bitmap**: After selecting a custom bitmap into a DC, the code immediately deleted the stock bitmap that was returned. Stock GDI objects should never be deleted by applications.

2. **Resource leak**: The custom bitmap was never deleted, causing a GDI resource leak.

### Why It Failed
- Windows `CreateCompatibleDC` creates a DC with a default 1x1 monochrome stock bitmap
- `SelectObjectBitmap` selects the new bitmap and returns the previous one (the stock bitmap)
- The buggy code deleted this stock bitmap, corrupting the DC state
- The custom bitmap was never cleaned up, causing leaks
- This led to visual artifacts and eventual GDI resource exhaustion

## Testing Strategy

### Manual Testing (Requires Windows)
1. **Visual Artifacts**: Run FieldWorks applications and observe text rendering
- Look for flickering, tearing, or incomplete draws
- Test scrolling and window resizing
- Test with different font sizes and writing systems

2. **GDI Resource Monitoring**: Use Task Manager or Process Explorer
- Monitor GDI Objects count for the application
- Should remain stable during extended use
- Should not increase continuously during normal operations

3. **ReDrawLastDraw**: Test disabled form scenario
- Open a form with text
- Disable the parent form (e.g., show a modal dialog)
- Verify text remains visible and correct

4. **Rotated Views**: If the application uses rotated text views
- Verify rendering is correct
- Check for resource leaks

### Automated Testing
The existing test infrastructure (TestVwRootBox.h) doesn't specifically test VwDrawRootBuffered. Consider adding:
- Unit tests for DrawTheRoot with mock IVwRootBox
- GDI object count tracking tests
- Exception safety tests

## Build Requirements
- Windows with Visual Studio 2022
- Desktop Development workloads
- The fix requires no changes to build configuration
- Cannot be built in Linux environment

## Architecture Decisions

### Why Two Different Patterns?

**DrawTheRoot - Cached DC**:
- Keeps bitmap in m_hdcMem for ReDrawLastDraw optimization
- Avoids recreating bitmap for every disabled-form redraw
- Used by SimpleRootSite.cs when form is disabled

**DrawTheRootRotated - Local DC**:
- Uses local resources because rotation complicates caching
- Simpler resource management
- Proper cleanup on every call

### Why Not Delete Stock Bitmaps?
- Stock GDI objects are system-managed
- Deleting them can cause undefined behavior
- `DeleteObject` will fail for stock objects (return FALSE)
- Debug builds would hit assertions on failure
- Best practice is to never delete stock objects

## Related Code

### C++ Implementation
- `Src/views/VwRootBox.cpp` - VwDrawRootBuffered class
- `Src/views/VwRootBox.h` - Class declaration
- `Src/AppCore/AfGfx.cpp` - GDI wrapper functions

### C# Implementation
- `Src/ManagedVwDrawRootBuffered/VwDrawRootBuffered.cs` - Managed version
- Already had correct resource management using IDisposable pattern
- Used as reference for understanding correct behavior

### Usage
- `Src/Common/SimpleRootSite/SimpleRootSite.cs` - Uses ReDrawLastDraw
- All text rendering in FieldWorks applications

## Performance Considerations

### Before Fix
- GDI resource leak over time
- Potential for resource exhaustion
- Visual artifacts degrading user experience
- Possible crashes when GDI handles exhausted

### After Fix
- No resource leaks
- Stable GDI object count
- Clean visual rendering
- ReDrawLastDraw optimization maintained

## Compatibility
- No breaking changes to public APIs
- No changes to behavior from caller's perspective
- Only internal resource management improved
- Compatible with existing usage patterns

## Future Improvements
1. Add automated tests for VwDrawRootBuffered
2. Consider implementing IDisposable pattern for more explicit resource management
3. Evaluate if ReDrawLastDraw optimization is still needed (managed version doesn't implement it)
4. Consider adding GDI object tracking in debug builds

## References
- MSDN GDI Programming: https://docs.microsoft.com/en-us/windows/win32/gdi/
- Stock Objects: https://docs.microsoft.com/en-us/windows/win32/gdi/stock-objects
- Memory Device Contexts: https://docs.microsoft.com/en-us/windows/win32/gdi/memory-device-contexts
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