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Box2D

Box2D is a 2D physics engine for games.

Contributing

Please do not submit pull requests with new features or core library changes. Instead, please file an issue first for discussion. For bugs, I prefer detailed bug reports over pull requests.

Features

Collision

  • Continuous collision detection
  • Contact callbacks: begin, end, pre-solve, post-solve
  • Convex polygons and circles
  • Multiple shapes per body
  • One-shot contact manifolds
  • Dynamic tree broadphase
  • Efficient pair management
  • Fast broadphase AABB queries
  • Collision groups and categories

Physics

  • Continuous physics with time of impact solver
  • Persistent body-joint-contact graph
  • Island solution and sleep management
  • Contact, friction, and restitution
  • Stable stacking with a linear-time solver
  • Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types
  • Joint limits, motors, and friction
  • Momentum decoupled position correction
  • Fairly accurate reaction forces/impulses

System

  • Small block and stack allocators
  • Centralized tuning parameters
  • Highly portable C++ with no use of STL containers

Testbed

  • OpenGL with GLFW
  • Graphical user interface with imgui
  • Extensible test framework
  • Support for loading world dumps

Building

  • Install CMake
  • Ensure CMake is in the user PATH
  • Visual Studio: run build.bat from the command prompt
  • Otherwise: run build.sh from a bash shell
  • Results are in the build sub-folder
  • On Windows you can open box2d.sln

Building Box2D - Using vcpkg

You can download and install Box2D using the vcpkg dependency manager:

The Box2D port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please create an issue or pull request on the vcpkg repository.

Note: vcpkg support is not provided by the Box2D project

Building for Xcode

  • Install CMake
  • Add Cmake to the path in .zprofile (the default Terminal shell is zsh)
    • export PATH="/Applications/CMake.app/Contents/bin:$PATH"
  • mkdir build
  • cd build
  • cmake -G Xcode ..
  • open box2d.xcodeproj
  • Select the testbed scheme
  • Edit the scheme to set a custom working directory, make this be in box2d/testbed
  • You can now build and run the testbed

Installing using CMake

You can build and install the library and docs using this command sequence (requires Doxygen):

mkdir build
cd build
cmake -DBOX2D_BUILD_DOCS=ON ..
cmake --build .
cmake --build . --target INSTALL

On Windows this tries to install in Program Files and thus requires admin privileges. Alternatively you can target another directory using something like this:

mkdir build
cd build
cmake -DBOX2D_BUILD_DOCS=ON -DCMAKE_INSTALL_PREFIX="C:/packages" ..
cmake --build .
cmake --build . --target INSTALL

Documentation

License

Box2D is developed by Erin Catto, and uses the MIT license.

Sponsorship

Support development of Box2D through Github Sponsors

Box2D Logo

Build Status

Build Status

Box2D

Box2D is a 2D physics engine for games.

Box2D Version 3.0 Release Demo

Features

Collision

  • Continuous collision detection
  • Contact events and sensors
  • Convex polygons, capsules, circles, rounded polygons, segments, and chains
  • Multiple shapes per body
  • Collision filtering
  • Ray casts, shape casts, and overlap queries

Physics

  • Robust Soft Step rigid body solver
  • Continuous physics for fast translations and rotations
  • Island based sleep
  • Revolute, prismatic, distance, mouse joint, weld, and wheel joints
  • Joint limits, motors, springs, and friction
  • Joint and contact forces
  • Body movement events and sleep notification

System

  • Data-oriented design
  • Written in portable C17
  • Extensive multithreading and SIMD

Samples

  • OpenGL with GLFW and enkiTS
  • Graphical user interface with imgui
  • Many samples to demonstrate features and performance

Building

  • Install CMake
  • Ensure CMake is in the user PATH
  • Visual Studio: run build.bat from the command prompt
  • Otherwise: run build.sh from a bash shell
  • Results are in the build sub-folder
  • On Windows you can open box2d.sln

Building for Xcode

  • Install CMake
  • Add Cmake to the path in .zprofile (the default Terminal shell is zsh)
    • export PATH="/Applications/CMake.app/Contents/bin:$PATH"
  • mkdir build
  • cd build
  • cmake -G Xcode ..
  • open box2d.xcodeproj
  • Select the samples scheme
  • Edit the scheme to set a custom working directory to the box2d directory
  • You can now build and run the samples

Compatibility

The Box2D library and samples build and run on Windows, Linux, and Mac.

Box2D should be built on recent versions of clang and gcc. You will need the latest Visual Studio version for C11 atomics to compile (17.8.3+).

AVX2 CPU support is assumed on x64. You can turn this off in the CMake options and use SSE2 instead. There are some compatibility issues with very old CPUs.

Documentation

Community

Contributing

Please do not submit pull requests. Instead, please file an issue for bugs or feature requests. For support, please visit the Discord server.

Giving Feedback

Please file an issue or start a chat on discord.

License

Box2D is developed by Erin Catto and uses the MIT license.

Sponsorship

Support development of Box2D through Github Sponsors

Ports, wrappers, and bindings

upstream/main

Packages

No packages published

Languages

  • C 50.3%
  • C++ 48.8%
  • Other 0.9%