- ⚡️ Huge performance improvements using OpenGL 3.3+, by way of batch rendering; specifically, we're seeing ~36x faster triangle draw speed, so we can draw a maximum of 21,840,000 triangles per second at 60 FPS (an increase from 600,000 triangles)
- 🖥 Added build support for BSD, #104 (thanks @compufox!)
- ⚙️ Fixed compiling C++ files, #119 (thanks @tomalakgeretkal!)
- 🔊 Added volume control for sounds and sound mixes, #113 (thanks @tlrasor!)
- 🖼 Fixes an issue with SDL 2.0.10 and macOS 10.15 (Catalina) where the viewport doesn't fill the entire window
- ⬆️ Bumped SDL versions
See all changes.
View the documentation for this release.
Windows installers for Visual C++ and MinGW are attached here. Note, Simple 2D only supports 64-bit Windows development.