iDynTree is a library of robots dynamics algorithms for control, estimation and simulation.
iDynTree is specifically designed for free-floating robots, but it is possible to use it also with fixed-base robots.
iDynTree is written in C++ language, but thanks to SWIG it is possible to use the iDynTree algorithms in several other languages. Support and documentation is provided in particular for C++, Matlab, Python and Lua. If you are interested in using iDynTree with another programming language, feel free to create a new issue requesting support for it.
- Installation
- Tutorials
- Documentation
- Announcements
- Developer Documentation
- Reference Paper
- Acknowledgments
iDynTree is mainly developed and mantained by the iCub Tech facility and Dynamic Interaction Control research line at the Italian Institute of Technology, as part of the iCub project .
For this reason it is usually installed through the robotology-superbuild, an easy way to download, compile and install the robotology software on multiple operating systems, using the CMake build system and its extension YCM. To get iDynTree when using the robotology-superbuild
, please enable the ROBOTOLOGY_ENABLE_DYNAMICS
CMake option of the superbuild.
If you are not interested in installing all the robotology software it is still possible to install iDynTree without installing the rest of the robotology software, and please read the rest of the Readme for more info on this.
iDynTree requires few external libraries. At the first configuration, the build system of iDynTree enables the use of the dependencies that it finds in the system,
but you can manually make sure that iDynTree searches or ignores a given dependency by enabling or disabling the IDYNTREE_USES_<DEP>
CMake options.
If you need to install also YARP
and ICUB
, it is recommended that you install iDynTree via the robotology-superbuild
. If instead you are not interested in the YARP
and ICUB
integration, you can easily install the rest of the dependencies using
standard package managers.
On Windows we recommend to use vcpkg
C++ package manager to install iDynTree dependencies.
If you use vcpkg
, you can install all the required and optional dependencies of iDynTree using the following command:
./vcpkg install --triplet x64-windows assimp eigen3 qt5 libxml2 irrlicht
The default way to use the libraries provided by vcpkg in CMake is to use the vcpkg CMake toolchain.
If you want also to install the ipopt
library, we recommend to use the port ipopt-binary
available at https://github.com/robotology/robotology-vcpkg-ports .
You can install most of the required and optional dependencies of iDynTree using homebrew with the following command:
brew install assimp eigen qt5 ipopt
You can install most of the required and optional dependencies of iDynTree using the following command:
sudo apt-get install libeigen3-dev libxml2-dev coinor-libipopt-dev qtbase5-dev qtdeclarative5-dev qtmultimedia5-dev qml-module-qtquick2 qml-module-qtquick-window2 qml-module-qtmultimedia qml-module-qtquick-dialogs qml-module-qtquick-controls qml-module-qt-labs-folderlistmodel qml-module-qt-labs-settings
Once you installed the necessary dependencies, the iDynTree library can be compiled as any CMake based project. In the following instructions, we indicate with <additional_platform_specific_options>
where
you should add the platform specific options, as the use of -DCMAKE_TOOLCHAIN_FILE=[path to vcpkg]/scripts/buildsystems/vcpkg.cmake
if you are using vcpkg.
With make
facilities:
$ git clone https://github.com/robotology/idyntree
$ cd idyntree
$ mkdir build && cd build
$ cmake <additional_platform_specific_options> ..
$ make
$ [sudo] make install
With IDE build tool facilities, such as Visual Studio or Xcode
$ git clone https://github.com/robotology/idyntree
$ cd idyntree
$ mkdir build && cd build
$ cmake <additional_platform_specific_options> ..
$ cmake --build . --target ALL_BUILD --config Release
$ cmake --build . --target INSTALL --config Release
If you need more help on how to build CMake-based projects, please check CGold's First step section.
In the rest of the documentation, <prefix>
will indicate the installation prefix in which you installed iDynTree, i.e. the value that you passed as CMAKE_INSTALL_PREFIX
during the CMake configuration.
Once the library is installed, you can link it using CMake
with as little effort as writing the following line of code in your project's CMakeLists.txt
:
...
find_package(iDynTree REQUIRED)
...
target_link_libraries(<target> PRIVATE ${iDynTree_LIBRARIES})
...
Note that unless you did not use the default value of CMAKE_INSTALL_PREFIX
, the <prefix>
in which you installed iDynTree will need to be appended to the CMAKE_PREFIX_PATH
enviromental
variable to ensure that find_package
can find your iDynTree installation.
See CMake's reference documentation if you need more info on the find_package
or target_link_libraries
CMake commands.
To compile bindings to iDynTree in several scriping languages, you should enable them using the IDYNTREE_USES_PYTHON
, IDYNTREE_USES_LUA
, IDYNTREE_USES_MATLAB
, IDYNTREE_USES_OCTAVE
CMake options.
Then, properly accessing bindings to iDynTree can require some additional steps.
You should add to the PYTHONPATH
enviromental variable the install path of the iDynTree.py
file.
export PYTHONPATH=$PYTHONPATH:<prefix>/lib/python<majorPythonVersion>.<minorPythonVersion>./dist-packages/
To compile the python bindings based on pybind11 set to TRUE
the IDYNTREE_USES_PYTHON_PYBIND11
option.
NOTE: the generated bindings are not compatible with the bindings generated by SWIG. Do not expect your Python code to use either of the two without modifications.
Modify your PYTHONPATH
environment variable to point to the bindings installation directory:
export PYTHONPATH=${PYTHONPATH}:<prefix>/<python_package_path>
where <prefix>
corresponds to the value specified in CMAKE_INSTALL_PREFIX
and <python_package_path>
is the Python installation prefix, as returned by
disutils.sysconfig.get_python_lib(1,0,prefix='')
for example: lib/python3.8/site-packages
.
Finally to use the bindings in your Python code, simply import the package:
import idyntree.pybind as iDynTree
You should add to Matlab path the <prefix>/mex
directory.
You can modify the relative location for Matlab bindings files in the installation prefix using the IDYNTREE_INSTALL_MATLAB_LIBDIR
and IDYNTREE_INSTALL_MATLAB_MFILESDIR
CMake options.
You should add to Octave path the <prefix>/octave
directory.
You can modify the relative location for Matlab bindings files in the installation prefix using theIDYNTREE_INSTALL_OCTAVE_LIBDIR
and IDYNTREE_INSTALL_OCTAVE_MFILESDIR
CMake options.
All the other bindings (Python,Lua, ...) are generated by SWIG and compiled on the fly by the user,
by enabling the IDYNTREE_USES_<LANGUAGE>
option. The Matlab and Octave bindings are an exception because they
rely on an experimental version of Swig, developed for providing Matlab bindings for the casadi project. For this reason, usually the Matlab bindigs
are not generated by the users, but by iDynTree developers that have a special experimental Swig
version installed. The bindings code is then committed to the repository, and the IDYNTREE_USES_MATLAB
option simply enables compilation of the bindings. If you want to regenerate the Matlab bindings,
for example because you modified some iDynTree classes, you can install the experimental
version of Swig with Matlab support from https://github.com/robotology-dependencies/swig/ (branch matlab
) and then enable Matlab bindings generation with the IDYNTREE_GENERATE_MATLAB
options.
For more info on how to modify the matlab bindings, see https://github.com/robotology/idyntree/blob/master/doc/dev/faqs.md#how-to-add-wrap-a-new-class-or-function-with-swig .
They are a collection of Matlab/Octave functions that wraps the functionalities of (mainly) the iDyntree class KinDynComputations
into functions with a typical Matlab/Octave interface. The purpose of the high-level wrappers is to provide a simpler and easy-to-use interface for Matlab/Octave users who want to use iDyntree inside Matlab/Octave, also helping in designing code which is less error-prone and easier to debug (e.g. in case the interface of an iDyntree function will change in the future). More details and a complete list of the wrappers can be found in the wrappers README.
Usage: the wrappers package is installed together with the iDyntree bindings when compiling iDyntree with option IDYNTREE_USES_MATLAB
or IDYNTREE_USES_OCTAVE
set to ON
. The functions can be called from Matlab/Octave using the namespace iDynTreeWrappers
, i.e. iDynTreeWrappers.name_of_the_corresponding_iDynTree_method
.
Are you interested in a tutorial on a specific feature or algorithm? Just request it on an enhancement issue.
The documentation for the complete API of iDynTree is automatically extracted from the C++ code using Doxygen,
and is available at the URL : https://robotology.github.io/idyntree/master/.
The documentation generated from the devel
branch is available at the URL : https://robotology.github.io/idyntree/devel/.
Announcements on new releases, API changes or other news are done on robotology/QA
GitHub repository. You can watch that repository to get all the iDynTree-related announcements, that will always tagged with the announcement
tag.
If you want to contribute to iDynTree development, please check the Developer's FAQ.
A paper describing some of the algorithms implemented in iDynTree and their use in a real world scenario can be downloaded here . If you're going to use this library for your work, please quote it within any resulting publication:
F. Nori, S. Traversaro, J. Eljaik, F. Romano, A. Del Prete, D. Pucci "iCub whole-body control through force regulation on rigid non-coplanar contacts", Frontiers in Robotics and AI, 2015.
The bibtex code for including this citation is provided:
@ARTICLE{10.3389/frobt.2015.00006,
AUTHOR={Nori, Francesco and Traversaro, Silvio and Eljaik, Jorhabib and Romano, Francesco and Del Prete, Andrea and Pucci, Daniele},
TITLE={iCub Whole-body Control through Force Regulation on Rigid Noncoplanar Contacts},
JOURNAL={Frontiers in Robotics and AI},
VOLUME={2},
YEAR={2015},
NUMBER={6},
URL={http://www.frontiersin.org/humanoid_robotics/10.3389/frobt.2015.00006/abstract},
DOI={10.3389/frobt.2015.00006},
ISSN={2296-9144}}
The initial development of iDynTree was supported by the FP7 EU projects CoDyCo (No. 600716 ICT 2011.2.1 Cognitive Systems and Robotics) and Koroibot (No. 611909 ICT- 2013.2.1 Cognitive Systems and Robotics).
The development is now supported by the Dynamic Interaction Control research line at the Italian Institute of Technology.
iDynTree is licensed under either the GNU Lesser General Public License v3.0 :
https://www.gnu.org/licenses/lgpl-3.0.html
or the GNU Lesser General Public License v2.1 :
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
at your option.