Click to play video on YouTube.
- Documentation
- Bling Phong shading with 1 texture
- Normal mapped object
- Bump mapped object
- Bloom (not so good)
- Emboss
- Deferred shading (256 lights)
- Cubemaps?
- Reflection
- Raymarching
- Shadows
- Post processing (sin wave)
# generate projects for vs2015
vs2015.bat
# compile tools
tools.bat
# compile shaders
shaders.bat
- BGFX (BSD-2)