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[_template]: ../templates/roundup.html | ||
[date]: / "2023-03-09 10:03:00" | ||
[modified]: / "2023-03-09 10:36:00" | ||
[published]: / "2023-03-09 12:00:00" | ||
[description]: / "The latest news covering the Haxe community, featuring upcoming talks, the latest HaxeLib releases, game previews and lots more!" | ||
[author]: https://twitter.com/teormech "Alexander Hohlov" | ||
[contributor]: https://twitter.com/skial "skial" | ||
[contributor]: https://github.com/sebthom "Sebastian Thomschke" | ||
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# Haxe Roundup 668 | ||
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Welcome to the latest edition of the Haxe Roundup. [Haxe](http://haxe.org/?ref=haxe.io) is a high level, strictly typed programming language and cross-compiler. | ||
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## Community Updates | ||
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### News and Articles | ||
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- Lime `8.0.1` and OpenFL `9.2.1` [have been released](https://community.openfl.org/t/lime-8-0-1-and-openfl-9-2-1-release/13677?u=skial.bainn). | ||
- Obsidian Armor for Minecraft `1.19.3` [post](https://www.elitemastereric.com/Obsidian-Armor/) by EliteMasterEric. | ||
- Dead Cells AMA with [the devs](https://www.reddit.com/r/gaming/comments/11l1jrr/ama_dead_cells_devs_are_here_to_chat_ask_us_about/). | ||
- :pushpin: Logo has been working on a [list of people](https://gist.github.com/logo4poop/fadba8956b7196d61a865e8f47cffe43) in the Haxe community on open platforms such as Mastodon. | ||
- :pushpin: [Haxe.Social](https://haxe.social/) is a new _unofficial_ Akkoma instance for Haxe developers and projects. | ||
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##### _In case you missed it_ | ||
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- There was an update to HaxeLib. It is minor release & has some bug fixes but stability is cool! Run `haxelib --global install haxelib`. via [Aurel Bílý](https://discord.com/channels/162395145352904705/286485321925918721/1080121435814633482) on the [Haxe Discord] server. | ||
- NeoVim config written entirely in Haxe _(using haxe-nvim)_ [milestone](https://community.haxe.org/t/neovim-config-written-entirely-in-haxe-using-haxe-nvim/3882?u=skial). | ||
- Creating a Launch Script with Haxe/Lime [article](https://www.elitemastereric.com/Launch-Script-Lime/) by EliteMasterEric. | ||
- Armory3D just got another release `2023.03`! [Full release notes](https://armory3d.org/notes#2023.03). via [RPaladin](https://twitter.com/RPaladin_01/status/1630960840466903040). | ||
- `[devlog]` 🏰[Medieval Fantasy City Generator `0.9.2`](https://www.patreon.com/posts/medieval-fantasy-79147510): assorted new features and improvements by [Oleg Dolya](https://twitter.com/watawatabou/status/1629176036767285248). | ||
- `[devlog]` Fraymakers EA [Update `v0.5.5`](https://store.steampowered.com/news/app/1420350/view/3683418857214512380) - Major Lost Input Fixes and More. | ||
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### Videos & Music | ||
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- Everything new in the March 2023 update of [Armory 3D](https://www.youtube.com/watch?v=rEiWsNYoS34&widget_referrer=haxe.io). | ||
- Build and preview [your game live](https://www.youtube.com/watch?v=02i-5Tv5qAo&widget_referrer=haxe.io) with Armory 3D. | ||
- Easily create [retro or pixelated 3D games](https://twitter.com/ArmoryCommunity/status/1632175828615282690) in Armory 3D. | ||
- Dead Cells : Return to Castlevania [Live Stream](https://twitter.com/motiontwin/status/1632760598110048259). | ||
- :memo: _Add a [video](https://github.com/skial/haxe.io/labels/video) related to Haxe_. | ||
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##### _In case you missed it_ | ||
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- Marika Versus the Wall Walker [video](https://www.youtube.com/watch?v=QTkW8SY7KyA&widget_referrer=haxe.io) from Rogue of Vallas. | ||
- [Art Gallery](https://www.youtube.com/watch?v=QLWubcZvkNM&widget_referrer=haxe.io) & [ME Environment 1](https://www.youtube.com/watch?v=c_WjQSWa97A&widget_referrer=haxe.io) in Armory3D by Alexander Kleemann. | ||
- Understanding Conditions in [Armory 3D](https://www.youtube.com/watch?v=KuoQqb76MnU&widget_referrer=haxe.io). | ||
- Using 1 player controller across many levels in [Armory 3D](https://www.youtube.com/watch?v=7lzT_IwGzgM&widget_referrer=haxe.io). | ||
- Dead Cells: Return to Castlevania DLC - [Final Teaser & Surprise Reveal](https://www.youtube.com/watch?v=CsAyUBexG78&widget_referrer=haxe.io). | ||
- Dead Cells Mobile - [Everyone is Here Vol.2 release trailer](https://www.youtube.com/watch?v=NWlMnkSNvqQ&widget_referrer=haxe.io) | ||
- Dead Cells Mobile - [Boss Rush Release trailer](https://www.youtube.com/watch?v=JerXZSza1qM&widget_referrer=haxe.io) | ||
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### Jobs, Bounties | ||
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- :memo: _Add an [available job](https://github.com/skial/haxe.io/labels/jobs) involving Haxe_. | ||
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#### Looking for work | ||
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- [Alex Johansson](https://twitter.com/alexvscoding/status/1621139055282126849) is looking for a part time/contractor role. | ||
- [Rudy Geslin](https://github.com/kLabz) is available for freelance work. | ||
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#### Job listings | ||
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- [Sean James McKenzie](https://twitter.com/baconandgames/status/1620835229937307653) of Armor Games Studios is looking for a team experienced in porting Haxe games to console. :new: | ||
- Corrun is looking for an experienced [Haxe programmer](https://community.haxe.org/t/paid-work-looking-for-an-experienced-haxe-programmer-to-make-a-deltarune-engine/3793?u=skial) to make a deltarune engine. | ||
- Fire Falcom are [actively looking](https://community.haxe.org/t/fire-falcom-is-actively-looking-for-gaming-platform-programmers/3685?u=skial) for Gaming Platform Programmers. | ||
- Little team is [looking for a Haxe developer](https://gamedev.ru/job/forum/?id=264871) to work on HTML5 games. | ||
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#### Bounties | ||
- Armory3D [bounties](https://github.com/armory3d/armory/labels/bounty) are available. | ||
- Keep an eye on the [Funkin Bounties](https://github.com/FunkinCrew/funkinBounties) repo for future items. | ||
- Basic Platformer Pathfinding AI for HaxeFlixel `$150` [bounty](https://github.com/chosencharacters/squidBounties/issues/5). | ||
- [Squidly](https://twitter.com/squuuidly/status/1243925472121151488) has opened up [a bounties page](https://github.com/chosencharacters/squidBounties) for HaxeFlixel features. | ||
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### Product Releases & Announcements | ||
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- [Papers, Please `1.4`](https://store.steampowered.com/news/app/239030/view/3651894293966905793) is now available on Steam. A near-total rewrite by [Lucas Pope](https://twitter.com/dukope/status/1633018938912276480). | ||
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##### _In case you missed it_ | ||
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- Citadelic Soundtrack is [now available](https://kircode.com/en/post/citadelic-soundtrack-is-now-available). | ||
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###### From the [Haxe Discord] :key: server | ||
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- [Crop Rotation](https://zwodahs.itch.io/crop-rotation) `0.0.5` is live! With new mechanic : Crop Set. via [ZwodahS](https://discord.com/channels/162395145352904705/1070564912469921906/1079768301800005784). | ||
- [Cherry On Top](https://drewbys-games.itch.io/cherry-on-top) is a cherry-throwing arcade microgame made by [Markl](https://discord.com/channels/162395145352904705/162664383082790912/1079620009120247878) for Nokia jam using HaxeFlixel. | ||
- [Fish, Man](https://spinlandgames.itch.io/fish-man-prototype) is a score-chaser game with a built in leaderboard by [tissproper](https://discord.com/channels/162395145352904705/162664383082790912/1080525708771741757). | ||
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### Previews & Demos | ||
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#### Open Source | ||
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##### Community Previews | ||
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- Sebastian Thomschke has released [more-clink-completions `git`](https://github.com/sebthom/more-clink-completions) which is an extension repository for [clink](https://github.com/chrisant996/clink) containing Windows command line completions for various programs (including Docker and the Haxe compiler). They are programmed in Haxe and transpiled to Lua. :star: | ||
- The Kha backend for HaxeUI (haxeui-kha) now supports [rounded borders & gradients](https://twitter.com/IanHarrigan1982/status/1631928572406374407) via a set of SDF shaders. | ||
- [Script to install](https://gist.github.com/gepatto/e0da23b7392de6e96b71b525bfd96575) Haxe, Lime and OpenFL on a Raspberry Pi running PiOS (raspbian bullseye). By [gepatto](https://twitter.com/gepatto/status/1632107863085576193). | ||
- Debugging Haxe macros in VS Code is [so handy](https://twitter.com/Jeff__Ward/status/1632102654037069824)! | ||
- [Smooth edge progress](https://twitter.com/Nanjizal_net/status/1632294318105821185) - pixel line drawing on CPU. | ||
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##### From the [Haxe Discord] :key: server | ||
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- [Klaufir](https://discord.com/channels/162395145352904705/162664383082790912/1080925983592431786) has ported a Reed Solomon library to Haxe available on GitHub at [hxreed `git`](https://github.com/klaufir216/hxreed). :star: | ||
- [Foreignsasquatch](https://discord.com/channels/162395145352904705/162664383082790912/1081209984609685625) has made a small static site generator: | ||
* The [website](https://foreignsasquatch.github.io/index.html). | ||
* The [code](https://github.com/foreignsasquatch/foreignsasquatch.github.io). | ||
- Aurel Bílý is working on Ceramic backend for HaxeUI: | ||
* Splitter [now works](https://discord.com/channels/162395145352904705/853414608747364352/1081009806325858314). | ||
* Windowing _almost_ [fully works](https://discord.com/channels/162395145352904705/853414608747364352/1081011866928693308) now as well. | ||
- Jérémy Faivre is working on LDtk support in Ceramic: | ||
* [Improved `ceramic.NineSlice`](https://discord.com/channels/162395145352904705/853414608747364352/1081969511831449711). | ||
* This is starting to [look like correct](https://discord.com/channels/162395145352904705/853414608747364352/1082008988956237954). | ||
* Mmmmh... something wrong [with that one](https://discord.com/channels/162395145352904705/853414608747364352/1082012247481647245). | ||
* Ok, background does [display correctly now](https://discord.com/channels/162395145352904705/853414608747364352/1082046900380897290), but still having an issue with the wall tiles. | ||
* [LDtk project -> Ceramic (Haxe) -> Unity (C#)](https://discord.com/channels/162395145352904705/853414608747364352/1082430373578940478). | ||
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##### _Git Repos_ | ||
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- [hxdiff `git`](https://github.com/kLabz/hxdiff). | ||
- [res-cli `git`](https://github.com/RES-Haxe/res-cli). | ||
- [IniParser `git`](https://github.com/mrniz/IniParser) - A library to parse INI files. | ||
- [hbitsignals `git`](https://github.com/onehundredfeet/hbitsignals) - Very simple bit compression and numeric signal compression library. | ||
- _Check out the latest open source Haxe projects over on [GitHub][latest github]_. | ||
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#### Closed Source | ||
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- Super Toast Boy: [14 levels left to make](https://twitter.com/MortMort_/status/1632910940973703169)! | ||
- [Undocking!](https://twitter.com/SyoPic/status/1632073059178893316) in Jitter Sandbox. :star: | ||
- [New title screen](https://twitter.com/ohsat_games/status/1633549415959986176) of Chibi Ninja Shino-kun by Andrej. | ||
- Quick videos from `WIP` game by Robert Alvarez: | ||
* Dropping shells [onto switches](https://twitter.com/Rob1221dev/status/1631323488869916674). | ||
* Fitting into [tight spaces](https://twitter.com/Rob1221dev/status/1632773040806285314). | ||
- New quick videos from [Renaine](https://store.steampowered.com/app/662340/Renaine/): | ||
* Made a little friend [last night](https://twitter.com/squuuidly/status/1631685868531449856). Here they are completely overkilling a 1hp enemy. | ||
* You can now pick up the [lil bird bomb](https://twitter.com/squuuidly/status/1632112413087596548). Take your windup violence on the go! | ||
* Follow [AI is hard](https://twitter.com/squuuidly/status/1633497807725248517). 🐦🤠 | ||
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##### From the [Haxe Discord] :key: server | ||
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- [Prexot](https://discord.com/channels/162395145352904705/1020075437080191096/1083230058128355412) continues work on [Rhythm Magus](https://www.newgrounds.com/projects/games/1895598/preview/filetype/2), a combination rhythm game and RPG made in Ceramic. | ||
- Pavel Alexandrov is reimplementing an old jam game as a sample game both for [Heaps and TiledHX](https://discord.com/channels/162395145352904705/1081002322475360377/1081029202712743976). | ||
- Map in [Minicology](https://store.steampowered.com/app/1471700/Minicology/) now features search function, ability to filter previously visited planets by resource, sorting [and more](https://discord.com/channels/162395145352904705/1021928209308205177/1082069973872156774). | ||
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### _Some_ Library Releases | ||
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- [flixel-screenshot-plugin `1.5.0`](https://lib.haxe.org/p/flixel-screenshot-plugin) | ||
- [hxdiscord `0.4.0`](https://lib.haxe.org/p/hxdiscord) | ||
- [pirhana `1.1.24`](https://lib.haxe.org/p/pirhana) | ||
- [hxjava-slf4j `0.1.0`](https://lib.haxe.org/p/hxjava-slf4j) | ||
- [hxlua `1.0.0`](https://lib.haxe.org/p/hxlua) | ||
- [tink_domspec `0.4.1`](https://lib.haxe.org/p/tink_domspec) | ||
- [typepacker `1.2.0`](https://lib.haxe.org/p/typepacker) | ||
- [clink-externs `0.1.0`](https://lib.haxe.org/p/clink-externs) | ||
- [tink_multipart `0.4.0`](https://lib.haxe.org/p/tink_multipart) | ||
- [hloq `1.0.0`](https://lib.haxe.org/p/hlog) | ||
- [hxdefold `1.4.3`](https://lib.haxe.org/p/hxdefold) | ||
- [haxe-nvim `0.2.0`](https://lib.haxe.org/p/haxe-nvim) | ||
- _Check out the [most recent library releases](https://lib.haxe.org/recent/) on HaxeLib_. | ||
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### People & Projects to support | ||
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- [Axol Studio](https://axolstudio.com/) is a small independent game development studio, making games with and contributing to HaxeFlixel. | ||
- [Funkin' Crew](https://ninja-muffin24.itch.io/funkin) is making Friday Night Funkin', a cartoon rhythm gaming excellence. | ||
- [Patrick](https://www.patreon.com/gepatto) is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel. | ||
- [Josh Tynjala](https://github.com/sponsors/joshtynjala) is working on Feathers UI — open source, cross-platform UI components built with OpenFL. | ||
- [Pavel Alexandrov](https://ko-fi.com/yanrishatum) is primarily contributing to the Heaps engine and is the creator of format-tiled library. | ||
- [Ian Harrigan](https://github.com/sponsors/ianharrigan) is working on primarily HaxeUI, as well as hxArduino & hxWebSockets. | ||
- [Kaelan Evans](https://github.com/sponsors/kevansevans) is working on HxDoom, a Haxe adaption of Doom. | ||
- [Richard Oliver Bray](https://ko-fi.com/richardoliverbray) is teaching people the things he's learnt, like React, Typescript and Haxe. | ||
- [Alexander Gordeyko](https://www.patreon.com/axgord) is developing [Pony](https://github.com/AxGord/Pony), a Haxe open-cross-library. | ||
- [Andy Li](https://github.com/users/andyli/sponsorship) is working around the Haxe ecosystem: CI, packaging, docs and learning materials. | ||
- [Kevin Leung](https://www.patreon.com/kevinresol) is creating open source software libraries. | ||
- [Robert Konrad](https://www.patreon.com/RobDangerous), the Kha author, is creating Programming Toolkits. | ||
- [OpenFL](https://www.patreon.com/openfl) is creating free open source software. | ||
- [HaxeUI](https://www.patreon.com/haxeui) is creating an open source user interface libraries. | ||
- [HaxeFlixel](https://www.patreon.com/haxeflixel) is creating an open source, cross platform 2D game engine. | ||
- [Slava Ra](https://www.patreon.com/slavara) is creating improvements for FlashDevelop and HaxeDevelop. | ||
- [Mark Knol](https://www.patreon.com/markknol) is working on Haxe and its documentation. | ||
- [Dan Korostelev](https://www.patreon.com/nadako) is working on the Haxe compiler. | ||
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## Updates from the Haxe core | ||
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### Current Proposals & Discussions | ||
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- Add Integer data types [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/101). | ||
- Add Trailing Block Expressions [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/100). | ||
- Add Caller Tracking [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/99). | ||
- Add Traits [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/98). | ||
- Add Constructor `this.arg` syntax [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/97). | ||
- Add new syntax for getters & setters inspired by the `C#` property syntax [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/96). | ||
- Add a type for meaningless values (similar to unit type) [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/95). | ||
- Add better Overload Support [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/93). | ||
- Add Static Extension Meta Functions [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/91). | ||
- Add `enum abstract` over `enum` [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/87), plus [clarification](https://github.com/HaxeFoundation/haxe-evolution/pull/87#issuecomment-935339089). | ||
- Add Enum abstract instances [proposal](https://github.com/HaxeFoundation/haxe-evolution/pull/86). | ||
- `[RFC]` Xml Dsl's [discussion](https://github.com/HaxeFoundation/haxe-evolution/issues/60). | ||
- Add [Default values for enum parameters](https://github.com/HaxeFoundation/haxe-evolution/issues/27). | ||
- :memo: _Do you have an idea to improve Haxe? Consider [creating a proposal]._ | ||
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### Core Changes | ||
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46~ updates have been made to Haxe in the [last week][last week newurl]. | ||
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- `[lua]` Add `lua_standalone` compiler define [pull request](https://github.com/HaxeFoundation/haxe/pull/11008). | ||
- `[python]` `Int32` wrong result for shift left operations [issue](https://github.com/HaxeFoundation/haxe/issues/10995). | ||
- `[macro]` `haxe.macro.Printer` add safe field expr [merged](https://github.com/HaxeFoundation/haxe/pull/11006). | ||
- `[macro]` `@:this` discrepancy from Haxe `4.1.4` to `4.2.x` (only via getter) / Macro functions must be called immediately [fixed](https://github.com/HaxeFoundation/haxe/issues/11004). | ||
- `[neko]` Add support for loading arm ndlls [pull request](https://github.com/HaxeFoundation/haxe/pull/10996). | ||
- `[hxcpp]` Fix architecture check on windows [pull request](https://github.com/HaxeFoundation/hxcpp/pull/1032). | ||
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##### _In case you missed it_ | ||
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||
- Extended EnumFlags [issue](https://github.com/HaxeFoundation/haxe/issues/10981). | ||
- `[lua]` Speed up `StringTools.(starts|ends)With` on Lua [merged](https://github.com/HaxeFoundation/haxe/pull/10983). | ||
- `[lua]` Exit code 0 in case of error [issue](https://github.com/HaxeFoundation/haxe/issues/10979). | ||
- `[eval/lua]` `Reflect.hasField` on function reference throws exception [issue](https://github.com/HaxeFoundation/haxe/issues/10993). | ||
- `[cppia]` Create cppia output folder if it doesn't exist [pull request](https://github.com/HaxeFoundation/haxe/pull/10991). | ||
- `[neko]` Add `boot -c` flag to nekotools help [pull request](https://github.com/HaxeFoundation/neko/pull/273). | ||
- `[php]` Vector + conditionals can break diagnostics [issue](https://github.com/HaxeFoundation/haxe/issues/10992). | ||
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You can get started using the latest features by downloading a [nightly build] of Haxe and see the impact the latest changes have on each target by browsing the [benchmarks] site. | ||
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Take it easy everyone, stay safe and see you next week. :ua: | ||
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[benchmarks]: https://benchs.haxe.org/ | ||
[nightly build]: http://build.haxe.org | ||
[creating a proposal]: https://github.com/HaxeFoundation/haxe-evolution | ||
[last week]: https://github.com/search?q=closed:2023-03-02..2023-03-09+org:haxefoundation+is:closed | ||
[last week newurl]: https://github.com/search?q=updated:%3E2023-03-02+org:haxefoundation | ||
[latest github]: https://github.com/search?o=desc&q=created:%22%3E+2023-03-02%22+language:Haxe&s=updated&type=Repositories | ||
[Haxe Discord]: https://discordapp.com/invite/0uEuWH3spjck73Lo | ||
[Armory Discord]: https://discord.com/invite/7jDud8R3dE | ||
[OpenFL Discord]: https://discordapp.com/invite/tDgq8EE | ||
[FeathersUI Discord]: https://discord.com/invite/SnJBC53 | ||
[Deepnight Discord]: https://discord.gg/xRMdA4er |