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Moved all templates to template folder.
Updated all references to point to new template folder.
Added favicons.
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skial committed Jun 27, 2014
1 parent 643c002 commit f8299a5
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29 changes: 29 additions & 0 deletions src/Favicon.hx
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package ;


/**
* ...
* @author Skial Bainn
* @see https://github.com/audreyr/favicon-cheat-sheet
*/
class Favicon {

public static var ico:Array<Int> = [16, 24, 32, 48, 64];
public static var sizes:Array<Int> = [57, 72, 96, 114, 120, 128, 144, 152, 195, 228];

public static function main() {
for (size in sizes.concat( ico )) {
// make sure inkscape is installed and in your PATH
// @see https://stackoverflow.com/questions/9853325/how-to-convert-a-svg-to-a-png-with-image-magick
Sys.command(
'inkscape',
['-z', '-e', './src/img/favicon/$size.png', '-w', '$size', '-h', '$size', '-b', '#f15922', './src/svg/logo_white.min.svg']
);
}

// create favicon.ico in the root directory using
// imagemagicks convert command out of the ico array sizes.
Sys.command('convert', [for (s in ico) './src/img/favicon/$s.png'].concat( ['./src/favicon.ico'] ));
}

}
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14 changes: 8 additions & 6 deletions src/index.html
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<head>
<content select="#defaults" />
<content select="#social_meta" />
<content select="#favicon" />
<title>Haxe.io — News And Information For Haxe Developers</title>

<link rel="import" href="defaults.html" />
<link rel="import" href="social_meta.html" />
<link rel="import" href="head_scripts.html" />
<link rel="import" href="stylesheets.html" />
<link rel="import" href="header.html" />
<link rel="import" href="footer.html" />
<link rel="import" href="/templates/defaults.html" />
<link rel="import" href="/templates/favicon.html" />
<link rel="import" href="/templates/social_meta.html" />
<link rel="import" href="/templates/head_scripts.html" />
<link rel="import" href="/templates/stylesheets.html" />
<link rel="import" href="/templates/header.html" />
<link rel="import" href="/templates/footer.html" />

<content select="#stylesheets" />
<content select="#head_scripts" />
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2 changes: 1 addition & 1 deletion src/ld/29.md
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[_template]: ../roundups/roundup.html
[_template]: ../templates/roundup.html
# The Haxe Ludum Dare 29 Roundup

This is the first dedicated Ludum Dare roundup for Haxe, as every other Ludum Dare list
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 1

## Via twitter
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 10

If you have not already heard (*if you haven't, whats wrong with you…<img height="12" width="12" src="https://mail.google.com/mail/e/347"/>*), Apple has [lifted their ban][link 18] on third party framework compiled apps and Adobe have [restarted developing][link 19] the [iPhone packager][link 1].
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 100

## Via twitter
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 101

[Try Haxe][link 1] online! Compile to Javascript and Flash by [Didier Detritu][link 2]. Contribute to the project on [github][link 3].
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 102

You can [now watch][link 1] some of the WWX 2012 videos! - via [Philippe Elsass][link 2]
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 103

[Haxe 2.10rc][link 1] is available for testing, which includes Haxe{C#} and Haxe{Java}, reduced Javascript output size and more! [Read more][link 2] about the release candidate and the new features by [Nicolas Cannasse][link 3]
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 104

## Via twitter
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 105

## Via twitter
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 106

Haxe 2.10 has been released! Improved Java and C# targets thanks to [Cauê Waneck][link 1]. Greatly reduced Javascript output and [loads more][link 2].
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 107

## Via twitter
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 108

## Via twitter
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 109

## Via twitter
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 11

## Via twitter
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 110

## Via twitter
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 111

## Via twitter
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 112

## Via ludum dare 24:
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 113

## Via google+
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 114

## Via google+
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 115

## Via twitter
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 116

## Via twitter
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 117

## Via twitter
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 118

## Via rss
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 119

## Via rss
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 12

## Via twitter
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 120

__Call to action__ : Help spread Haxe before 5th November. More details can be found at the [original post][link 1]
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 121

__Call to action__ : Help spread Haxe before 5th November. For more details, check out the [original post][link 1]
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 122

A new release of [FlashDevelop][link 1] is out with improved NME and Haxe AIR support and numerous CSS, HTML5 and Javascript improvements.
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 123

[Adrian][link 1] has released a [second][link 2] and [third][link 3] videos for his TIGSource [TIGCompo][link 4] game, Pole Vaultage that I talked about in last weeks [roundup][link 5].
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 124

The biggest news in the last week, the [Haxe Foundation is on!][link 1]. Follow the foundation on twitter [@Haxe.org][link 2].
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 125

Last week [Andy Li][link 1] started work on improving the Haxe syntax highlighting of Pygments which is used by Github and Bitbucket and he [needs your help testing it][link 2].
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 126

Nape 2.0 is out! I didnt even know it had a [website][link 1].
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 127

Ludum Dare 25 is this weekend, and [Adrien][link 1] and [Nicolas][link 2] are taking part. Anyone else?
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 128

With [Ludum Dare 25][link 1] now complete, here's a list of games created with Haxe :
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 129

I hope everyone has had a Merry Christmas!
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 13

## Via twitter
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 130

[Jordan][link 1] has released the Firmament Game Engine v2.0! Get it from [haxelib][link 2] and checkout the [project website][link 3] for more details on whats changed.
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 131

[Florian][link 1] from [Black Goat Games][link 2] have released their Indie Speed Run game [Redneck Blackwater Bay Treasure Hunter][link 3]. Lets go and vote it up! Then play it :)
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 132

[Juraj][link 1], author of the amazing [tinkerbell][link 2] library, has shown some [code for his new library tinx_node][link 3].
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 133

NME's crossplatform OpenGLView seems [to be close][link 1] to supporting WebGL.
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 134

[Matthew Wallace][link 1] has released his first haxelib project, [BBMVC][link 2]. Checkout Matthews [intro post][link 3] to read why it was created.
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 135

[NME 3.5.5][link 1] has been released, more of a maintenance release than anything, __but__ with Native and WebGL GLSL shader examples.
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 136

Haxe 3 RC has had its [roadmap published][link 1]. You have until the 17th to submit new features, with the release aiming for the 24th of Feburary.
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 137

[Lars Doucet][link 1] has added new features to his HaxeFlixel UI library, FlxUI (Github: [larsiusprime / haxe-flx-ui][link 2], License: *unknown*). You can also [keep an eye][link 3] on any upcoming features that he's planning.
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 138

The biggest news this week, Haxe 3.0 Release Candidate is now available!
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 139

<p>If you've checked out Haxe 3's [Abstract Types][link 1], take a look at this [short and simple example][link 2] by the macro master <a href="https://github.com/back2dos" >
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 14

## Via twitter
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 140

HaxePunk [seems to be getting faster][link 1] according its BunnyMark port, with 5000 bunnies at 30+ fps. All based on the latest dev branch.
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 141

[Florian Hofmann][link 1], one of three from [Black Goat Games][link 2] will be presenting Haxe and NME at the next [Indie Outpost][link 3] event happening on April 17th.
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 143

FlashDevelop has a new [dev build][link 1] available which has *smoother* Haxe completion - it is amazing.
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 145

The upcoming [WWX][link 1] event will have [Juraj][link 2] talking about macros and [Valerie's][link 3] [talk is titled][link 4] *"Storytelling with data and Haxe/Neko"*.
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 146

[Joshua Granick][link 1] published a [blog post][link 2] titled *"Deploying C++ to JavaScript using Emscripten"*. Basically he's teasing NME folks with a new / alternative way to deploy to web.
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 15

## Via twitter
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 151

The 3rd Haxe WWX has come and gone. From what I was able to watch and gleaned from twitter, some awesome announcements were made.
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 156

It's been 3 years since the [first][link 1] <strike>haXe</strike> Haxe roundup!
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 157

If you use [SublimeText][link 1] for Haxe development and are already testing [v3][link 2], then consider trying out the Haxe plugin which is being [refactored][link 3] with brand new features which should work with v2.
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[_template]: roundup.html
[_template]: ../templates/roundup.html
# Haxe Roundup № 159

[Flambe][link 1] 3.1.0 *"is hot off the presses!"*. Checkout the 3.1.0 [announcement][link 2] for all the new goodness.
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