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Site : https://github.com/mazubieta/A-Star-Pathfinder This is a demonstration tool using Python 2.6 and PyGame for the A* Pathfinding Algorithm. After properly installing Python 2.6 and PyGame, to execute this demo: $ python path.py How to use it: Cell Placement: Place/Remove Start square - CTRL + LEFT_CLICK Place/Remove Goal square - CTRL + RIGHT_CLICK Place/Remove a Wall square - SHIFT + LEFT_CLICK Note: You can hold this down and move the cursor to place several walls at a time Reset Board: Clear the entire board - ESCAPE Soft clear board - BACKSPACE Note: Leaves Start, Goal and Wall squares Find Optimal Path: Verbose Mode - ENTER Instant - RIGHT_ARROW Step Through Path - N Change Heuristics: "Straight Line Distance" - SHIFT + 1 "Manhattan Distance" - SHIFT + 2 "Zero" (Nothing Known) - SHIFT + 3
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An A* (A Star) Pathfinding Demonstration using Python and PyGame
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