Releases: smartscenes/sstk
Releases · smartscenes/sstk
v0.6.1
v0.7.3
headless-gl-nvidia.zip - Adapted version of headless-gl (thanks to Erik Wijmans) for headless rendering with Nvidia GPUs by using EGL to create an OpenGL context (see instructions on wiki)
Changes
- Improve handling of array cameras and resizeable sensors
- Change stats/v4/suncg paths to just stats/suncg
- Added support for embedded architecture elements to SUNCGLoader
- Improvements to SUNCGExporter and added SceneStateExporter (saves list of models and their transforms in json)
- Better support for custom assets.json
- Fixed bug ssc readSync
- Have ssc support offscreen picking
v0.7.2
Changes
- Support equirectangular panorama rendering
- Add render configurations for fixed physical pixel size
- Fix bug in HSL color interpolation
- Fix depth rendering for large resolutions and orthographic cameras
- Make materials front-sided by default instead of double-sided
- Fix floor height bug in navigation grids
- Improved support for shortest path computation with room goals
- Fix bug with multi-level grid cell traversibility computation
EGL-based headless-gl
Adapted version of the headless-gl library which uses EGL to create an OpenGL context (allowing for easier offscreen rendering on machines with Nvidia GPUs). Many thanks to Erik Wijmans for adapting the headless-gl code.
Download from release binaries and follow instructions at https://github.com/smartscenes/sstk/wiki/Headless-Rendering#using-forked-headless-gl-with-egl-support
v0.6.0
v0.7.1
v0.7.0
Changes
- Update from three.js r84 to three.js r95 (changes to rendering behavior)
- Update from jade to pug template language
- Update package.json dependencies to remove deprecated packages
- Enable TIFF, TGA texture support in offscreen rendering mode
- Improved rendering convenience scripts