###Introduction
R E A L M S O F D E S P A I R !
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| --{ [S]imulated [M]edieval [A]dventure Multi[U]ser [G]ame }-- |
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| README |
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| --{ SMAUG II }-- |
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[| SMAUG 2.0 © 2014-2015 Antonio Cao (@burzumishi) |]
[| |]
[| AFKMud Copyright 1997-2007 by Roger Libiez (Samson), |]
[| Levi Beckerson (Whir), Michael Ward (Tarl), Erik Wolfe (Dwip), |]
[| Cameron Carroll (Cam), Cyberfox, Karangi, Rathian, Raine, |]
[| Xorith, and Adjani. |]
[| All Rights Reserved. External contributions from Remcon, Quixadhal, |]
[| Zarius and many others. |]
[| |]
[| SMAUG 1.4 © 1994-1998 Thoric/Altrag/Blodkai/Narn/Haus/Scryn/Rennard |]
[| Swordbearer/Gorog/Grishnakh/Nivek/Tricops/Fireblade/Edmond/Conran |]
[| |]
[| Merc 2.1 Diku Mud improvments © 1992-1993 Michael Chastain, Michael |]
[| Quan, and Mitchell Tse. Original Diku Mud © 1990-1991 by Sebastian |]
[| Hammer, Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, Katja |]
[| Nyboe. Win32 port Nick Gammon. |]
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--{[S]imulated [M]edieval [A]dventure Multi-[U]ser [G]ame}--
--{SMAUG II}-- is a Merc and DikuMUD derived MUD server. Its name is a backronym inspired by the dragon Smaug found in J. R. R. Tolkien's fiction. --{SMAUG II}-- is a multiplayer text-based role-playing game in a real-time virtual world, which is a type of MUD. Modern massively multiplayer online role-playing games (MMORPGs) traces directly back to the MUD genre.
--{SMAUG II}-- is an enhancenment of SMAUG 1.8b, this project was started to have a source code structure which builds, installs and runs in most modern distributed system environments. --{SMAUG II}-- is ready to add, enable and disable new code snippets using the GNU Autotools build system. Many bug fixes and additions were made to the SMAUG 1.8b source code, always trying to keep the compatibility with SMAUG 1.8b. All paths for data files and directories were modified, because --{SMAUG II}-- installation is stored into a LSB directory distribution. All code is internationalized using GNU Gettext, all zones, clases, races and some system files were modified to be translated. Old "startd" script was replaced with smaugd and smaugd-monitor, these scripts will start up and keep your MUD server running. If --{SMAUG II}-- server process fails, smaugd-monitor will respawn it again. To know more about all these new changes, take a look at the section --{SMAUG II}-- ChangeLog. Some new code snippets were extracted and adapted from AFKMud and SMAUGfuss. All licenses and mentions to the original SMAUG code authors are displayed in source code header files.
SMAUG 1.8b, is an fixed SMAUG 1.4a which is a heavily modified derivative of the Merc 2.1 distribution. SMAUG 1.4a is close to six times the size of Merc 2.1, and has major changes to the inner workings of the code, hence making porting of code from other Diku-derivatives non-trivial to the non-coder. Due to the ability to edit most everything online, you will most likely find the online help pages more informative. SMAUG is the base code that runs the popular Realms of Despair MUD. Through the years it has been tweaked, modified, and enhanced to become one of the most feature packed branches of the MERC family of codebases.
SMAUG is a derivative of Merc Diku Mud is a Diku Mud with many enhancements and contributions. It was written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik StÊrfeldt at DIKU (Datalogisk Institut KÞbenhavns Universitet) at the department of computer science at the University of Copenhagen in Copenhagen, Denmark. Commonly referred to as simply "Diku", the game was greatly inspired by AberMUD, though Diku became one of the first multi-usergames to become popular as a freely-available program for its gameplay and similarity to Dungeons & Dragons.
AberMUD was the first popular open source MUD. It was named after the town Aberystwyth, in which it was written. The first version was written in B by Alan Cox, Richard Acott, Jim Finnis,and Leon Thrane based at University of Wales, Aberystwyth for an old Honeywell mainframe and opened in 1987.
--{ SMAUG II }-- version 2.0 is HERE!
With many bugfixes as well as important and useful new code and build features.
- src: Source files.
- bin: Init Scripts.
- etc: smaugd & httpd Script Config Files.
- etc/init.d: smaugd & httpd Init Scripts.
- doc: Documentation.
- man: Man Pages.
- data/area/LC_ALL: Realm Area files.
- data/backup: Backup Player files (initially empty).
- data/boards: Boards files.
- data/building: Building System files.
- data/clans: Clans files.
- data/classes: Classes files.
- data/councils: Councils files.
- data/corpses: Death corpses (initially empty).
- data/deity: Realm Deities.
- data/deleted: Deleted Player files (initially empty).
- data/houses: Houses files.
- data/gods: God players.
- data/mudprogs: MUD Program files.
- data/player: Player files (initially empty).
- data/system/LC_ALL: MUD Game System files.
- data/races: Races files.
- data/vault: Guilds Vaults
- data/web: Web files & Online Client
Here are just some of the features --{SMAUG II}-- has:
- Full featured, Command-Line Online Building (including shops, resets,
repair shops, etc)
- Optional, easy to use menu-based online building
- Online building updated to Oasis OLCII
- New Online Building features and Build Walk
- Damageable and repairable equipment
- MUDPrograms/scripts (mob, obj and room programs)
- Monsters that will remember you, hunt you down, and summon you
- Levers, switches, pull chains, buttons and traps
- Searchable hidden objects and doors
- More flexibility to command syntax
- Delayed teleport rooms, tunnels
- Clans, player killing, guilds, orders and councils
- Revamped experience and skill/spell learning system
- Unlimited bulletin boards that can be added online
- Private mail and comments on players
- Automatic daily scheduled rebooting
- Advanced immortal hierarchy
- Complicated monsters with stats, attacks, defenses and body parts
- Resistances, Immunities and Susceptibilities
- More spells, more skills, more classes, more races
- Weapon proficiencies
- Pipes and herb smoking
- Full featured container commands: fill, empty, etc
- Extra exits - ne, nw, se, sw and more -
- Special exit flags, floorless rooms (falling)
- More room, mob and object flags, class restricted items
- Languages, improved string hashing code
- All kinds of 'spelled equipment' support
- A new flexible spell system that allows online creation and editing
- Object grouping, items hidden under other items, layered clothing
- The ability to dig up and bury items
- Player corpses are saved in case of crash or reboot
- Stable code with hundreds of bug fixes
- A fully configurable deity system
- Many new admin commands such: extensive ban, immhost, ipcompare & more
- Polymorph code that can be added, edited and deleted online
- Different prompts when you are fighting and when you are not
- Pets saving with their owners
- Configurable color codes online
- Projectiles are fully supported
- Extended bit vectors for when 32 are just not enough
- SHA256 player passwords encryption.
- New personalized Colors.
- Room Mapper.
- New Weather.
- Time zone.
- Holidays.
- Server and Characters Translations.
- Room Planes
- Mounts and much more
- Fixed Liquids & Mixtures.
- Gold, Silver and Copper based economy.
- Gold loot rate by race.
- Banking System.
- Undertaker.
- Quest's masters.
- New Classes & Races.
- Player marriage system.
- A Dice Game.
- Mongoose web server with jta26 as Online MUD Web Client.
Realm Areas:
+---------------------------+-------------+
| Area | Level |
+---------------------------+-------------+
| Spectral Gate | 0 - 60 |
| New Darkhaven | 0 - 60 |
| Darkhaven Academy | 1 - 5 |
| Dwarven Daycare | 1 - 5 |
| Pixie Forest | 1 - 5 |
| Tullfuhrzky Manor | 0 - 10 |
| Graveyard | 5 - 10 |
| Haon Dor | 5 - 10 |
| Miden'nir | 5 - 15 |
| Unholy Grounds | 5 - 15 |
| Holy Grove | 5 - 20 |
| Shattered Refuge | 5 - 20 |
| Dragon Exports | 5 - 25 |
| Sewer | 5 - 30 |
| Dwarven Village | 10 - 35 |
| Darkhaven Art Gallery | 10 - 50 |
| Chapel Catacombs | 15 - 25 |
| The Astral Plane | 15 - 35 |
| Redferne's Residence | 20 - 30 |
| Build Interface Stuff | 0 - 60 |
| Gods | 0 - 60 |
| Limbo | 0 - 60 |
+---------------------------+-------------+
* Changes from **SMAUG 1.8b** to **--{SMAUG II}--**:
- Moved all "KEY" definitions to "mud.h".
- Added Quest Masters.
- Added new Classes & Races.
- Added Customizable Command Aliases.
- Added Arena Challenge.
- Added Weapon Proficency snippet and Archery.
- Added Gold, Silver and Copper based economy.
- Enabled Gold loot multirate by race.
- Added Undertaker snippet (ACT_UNDERTAKER).
- Added "Banking" code snippet.
- Added "Marriage" code snippet.
- Added a Dice game.
- Added Oasis OLCII Online editor, new features and "do_buildwalk".
- Defined new MUD default colors.
- Adapted Room Mapper, Colors, Weather, Timezone, Holidays from AFKMud.
- Added Mongoose web server with JTA26.jar MUD WebClient.
- Added GNU Gettext support. Translated: Server, Areas, Races, Classes,
Commands, Skills & Socials.
- Required runtime data directories moved to "data".
- Renamed "services.c" to "win32srv.c".
- Renamed "comm.c" to "smaug.c".
- Removed all InterMud code: "IMC2" & "ICE(D)". If you want Intermud
support maybe you can implement I3 or any other Intermud Chat source
snippet.
- Fixed "Liquids & Mixtures" system, replaces old "do_drink", "do_empty" &
"do_fill" from "misc.c" routines.
- Fixed many bugs and redundant definitions.
- Indented code with GNU style.
- Init Script Daemon, Monitor and Configuration files: "smaugd.conf" &
"smaugd" & "smaugd-monitor".
- Updated documentation files.
- Added "Man Page" files for "smaug" and "smaugd".
- Conversion to "GNU Autotools" build system.
- Added "PREFIX", "DESTDIR" & "RUNDIR" to "configure.ac", "smaug.h" and
"mud.h".
- "LOG_DIR" variable in "mud.h" is now obsolete and has been changed to
"LOGDIR" in "smaug.h", all server log files will be stored to
"$(localstatedir)/log/smaug/" system directory.
- Installed files are now splitted in several libraries and binaries using
"Ranlib & Libtool": "libsmaug-act.so", "libsmaug-player.so",
"libsmaug-mudprog.so", "libsmaug-info.so", "libsmaug-realm.so", "smaug",
"smaugd" & "smaugd-monitor".
- Configure checks for "cc", "gcc", "g++", "(g)awk", "-ldl", "-lz",
"-lcrypt", "-lssl", "basic C# libraries", "C# headers & functions",
"bash", "env", "perl".
- Configure options to include required definitions for enabling or
disabling code snippets and flags:
Configured --{SMAUG}-- build flags:
* Time Format fix: <no>
* RE_EXEC fix: <yes>
* Profiling flags: <yes>
* Developer flags: <no>
* Performance flags: <yes>
Configured --{SMAUG}-- MUD Server features:
* SMAUG 2.0: <yes>
* Oasis OLC: <yes>
* Oasis OLC Extras: <yes>
* Buildwalk: <yes>
* Billion MAX_VNUM: <yes>
* Password Encryption: <yes>
* Request Support: <no>
* Room Planes: <yes>
* Who Arguments: <no>
* MUD HotBoot: <yes>
* New Score Tables: <yes>
* Show Stance Info: <yes>
* Player Bleeding: <yes>
* New Colors: <yes>
* New MUD Mapper: <yes>
* MSSP Support: <yes>
* New Weather: <yes>
* Timezone: <yes>
* Holidays: <yes>
* Honour Code: <yes>
* Player Houses: <yes>
* House Mobs: <yes>
* Extended Rooms: <yes>
* Liquids System: <yes>
* Act Comm Scramble: <no>
* Undertaker: <yes>
* Gold Silver Copper: <yes>
* Gold Race Rate: <yes>
* Bank: <yes>
* Player Marry: <yes>
* Dice Game: <yes>
* DNS Resolver: <yes>
* Web Server: <yes>
This is a list of TODO stuff:
- New weather system.
- Implement MXP, MSSP & MCCP protocols.
- More useful code snippets.
- Linux
- BSD
- Solaris
- Windows (CYGWIN)
- MAC
--{SMAUG II}-- by Antonio Cao ([@burzumishi] (https://github.com/burzumishi)) Wed Jun 11 14:49:27 CEST 2014
Feel free to contribute with --{SMAUG II}-- in GitHub.
Having trouble with --{SMAUG II}--?
First, check out the documentation at Wiki or send an Issue and we'll help you sort it out.
We rewrote all of the documentation files for the --{SMAUG II}-- Release, and have been keeping them up-to-date since.
Also check the 'wizhelp', 'help', 'hlist' commands and read the 'help' descriptions for the individual immortal commands.
When you write us, we need to know what kind of machine you're running on. If you can give us specific information about the problem, that helps too.
Specific information means: an adb or gdb stack trace (if you're reporting a crash), or a syslog with the relevant commands logged. The player files are ascii files dump them into your mail message too.
You can also read the Documentation in the 'doc' directory.
Diku Mud is copyright (C) 1990, 1991 by Sebastian Hammer, Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. Their license agreement is in the file 'license.doc'.
Merc Diku Mud is a derivative of the original Diku Mud and is subject to their copyright and license agreement. Merc Diku Mud contains substantial enhancements to Diku Mud. These enhancements are copyright 1992, 1993 by Michael Chastain, Michael Quan, and Mitchell Tse. Our license agreement is in 'license.txt'.
The license terms boil down to this: the people who wrote this mud want due credit for their work.
MERC Industries had officially disolved October 13, 1993. MERC 2.2 is a compilation of various bug and typo fixes along with a few new worlds. MERC 2.2 also has a variable line pager, MOBPrograms, and player settable prompt.
SMAUG is a derivative of the version 2.1 distribution of Merc Diku Mud. SMAUG contains substantial enhancements to Merc Diku Mud, including some features of the original Diku Mud that were removed by the Merc team.
--{SMAUG II}-- is a derivative of the original SMAUG and is subject to their copyright and license agreement. --{SMAUG II}-- contains substantial enhancements to SMAUG. These enhancements are copyright 2014-2015 by Antonio Cao (@burzumishi) under the 'GNU GPL v2 LICENSE'.
Thanks to the SMAUG Code Team!
==============
--{SMAUG II}-- (c) 2014-2015 Antonio Cao (@burzumishi)