Skip to content

Releases: smlu/blender-sith

blender-sith v1.0.0-rc3

04 Jun 11:57
Compare
Choose a tag to compare
Pre-release

Changes

  • Optimized decoding of texture pixel data by using numpy
  • Optimized searching for texture files on case-insensitive file systems (Windows, macOS)
  • Indexed color materials for which no color map file was found are now loaded as UV grids
  • CMP file to use can now be set by file name.
    No need to define full file path if CMP file is located at the location of imported 3DO/MAT file
  • Updated key marker types
  • Fixed minor bugs
  • Added partial support for importing 3DO models in text format from Grim Fandango game
    manny

Full Changelog: v1.0.0-rc2...v1.0.0-rc3

SHA256 Checksum

blender-sith.zip: 763A9C8A56D08D2B79E34740E8A142F1505046223A039015F597BFC057FD0B53

blender-sith v1.0.0-rc2

28 May 19:49
Compare
Choose a tag to compare
Pre-release

Changes

  • Fixed index number of 3DO joint node. This fixes invalid node number in the exported KEY file
  • Fixed JOINTS value to the number of 3DO mesh joints when exporting model animations to KEY file
  • Fixed exporting vertex colors for vertices with the same coordinates
  • The mesh of the root object is now also exported
  • Refactored code & updated GUI text

Full Changelog: v1.0.0-rc1...v1.0.0-rc2

SHA256 Checksum

blender-sith.zip: 2C6F89B8F939FB258971DF99C1E7C8BD3CB0BD62854B3F30C80A7744CC92395F

blender-sith v1.0.0-rc1

18 May 20:53
Compare
Choose a tag to compare
Pre-release

Changes

  • Refactored add-on to Sith

  • Added support for games:

    • Star Wars Jedi Knight: Dark Forces II
    • Star Wars Jedi Knight: Mysteries of the Sith
    • Star Wars: DroidWorks
  • Added UI panels for editing 3DO object & polygon face properties.

  • Added opt-in option to import & export vertex colors

  • Added support for 8 bpp MAT textures

  • Fixed decoding texture in BGR-888 format

  • Fixed building mesh hierarchy

  • Fixed importing/exporting mesh node animation

  • Fixed importing/exporting unknown key markers

  • Fixed calculating mesh & model radius

  • Fixed setting pivot

  • Updated conversion from PYR rotation to quaternions via rotation matrix

  • Fixed parsing of poorly formatted floating point numbers

  • Fixed parsing scientific notation to float

Full Changelog: ijim-v1.0.0-rc2-fix...v1.0.0-rc1

blender-ijim v1.0.0-rc2-fix

17 May 21:17
a67f90f
Compare
Choose a tag to compare
Pre-release

Fixed generating node hierarchy list and getting correct mesh radius object when exporting to 3do file format

blender-ijim v1.0.0-rc2

17 May 21:20
Compare
Choose a tag to compare
Pre-release

Fix search for material file in case insensitive way.

blender-ijim v1.0.0-rc1

17 May 21:19
19399aa
Compare
Choose a tag to compare
Pre-release
ijim-v1.0.0-rc1

Update README.md