Generate waveformjs.org compatible json data out of wav files.
Author: Benjamin Schulz
email: beschulz[the a with the circle]betabugs.de
License: GPL-2
Note: the file examples/waveform.js is from http://waveformjs.org/
This application is based on wav2png but does generate json data instead of pngs.
wav2json song.wav --channels left right -o song.json
might produce output like
{
"left":[0,0.499969,0.865997,0.999969,0.865997,0.499969,0,0.5,0.866028,0,0.866028,0.5],
"right":[0,0.499969,0.865997,0.999969,0.865997,0.499969,0,0.5,0.866028,0,0.866028,0.5],
}
Also take a look at some example renderings.
Similar to wav2png (e.g. very good). But it might be a little slower, when generating output for multiple channels. Since the input file is opened multiple times, I'd recommend to write it to a temporary file first, so you can take advantage of the operating systems file cache:
sox ../song.mp3 -c 2 -t wav tmp.wav
wav2json tmp.wav --channels left right mid side min max -o song.json
rm tmp.wav
Also note, that you can dramatically reduce the file size, by reducing the precision of the output. In my tests, even a precision of 1 looked good.
if you're using a Linux distributing, that supports apt-get or you're on OSX and have homebrew installed, you
might want to try:
cd build
make install_dependencies
apt-get install make g++ libsndfile1-dev libboost-program-options-dev
cd build
make all
# install dependencies
sudo yum install boost-devel
sudo yum install libsndfile-devel
# clone repository
cd ~/
mkdir wave2json && cd wave2json/
git clone https://github.com/beschulz/wav2json.git
# build
cd wav2json/build/
make all
# install
mv ../bin/Linux/wav2json /usr/bin/
- Get the Xcode command line tools
- Starting with Xcode 4.3, Apple does not install command line tools by default anymore, so after Xcode installation, go to Preferences > Downloads > Components > Command Line Tools and click Install. You can also directly download Command Line Tools for Xcode without getting Xcode.
- Install homebrew
- install libsndfile: in the shell:
brew install libsndfile
- install boost: in the shell:
brew install boost
- in the shell:
cd build && make all
Either
mv ../bin/Darwin/wav2json /usr/local/bin
Or add this to your .bash_profile making sure to change the directory to where you cloned the repo
# wav2json
PATH=$PATH\:/Path/to/wav2json/src/wav2json/bin/Darwin ; export PATH
wav2json version 0.2
written by Benjamin Schulz (beschulz[the a with the circle]betabugs.de)
usage: wav2json [options] input_file_name
example: wav2json my_file.wav
Allowed options:
Generic options:
-v [ --version ] print version string
--help produce help message
Configuration:
-s [ --samples ] arg (=800) number of samples to generate
--channels arg (=left right ) channels to compute: left, right, mid,
side, min, max
-p [ --precision ] arg (=6) precision of the floats, that are
generated. [1..6], reduce for smaller
sized files. Usually 2 should be
sufficient!
-o [ --output ] arg name of output file, defaults to <name
of inputfile>.json
-c [ --config-file ] arg (=wav2json.cfg)
config file to use
-d [ --db-scale ] use logarithmic (e.g. decibel) scale
instead of linear scale
--db-min arg (=-48) minimum value of the signal in dB, that
will be visible in the waveform
--db-max arg (=0) maximum value of the signal in dB, that
will be visible in the waveform.
Useful if you know that your signal
peaks at a certain level.
-n [ --no-header ] Do not include the version info banner
in the output
One thing, thats noteworthy is, that you can generate output for multiple cahannels:
- left is the left channel of the audio file.
- right is the right channel of the audio file
- mid is the mid channel of the audio file computed per sample as: mid = (left + right) / 2
- side is the side channel of the audio file computed per sample as: side = (left + right) / 2
- max is the maximum of the channels of the audio file computed per sample as: max = max(left, right)
- min is the minimum of the channels of the audio file computed per sample as: min = min(left, right)
Obviously outputting the right, mid, side, min, max channels does only make sense on stereo input. When the input is mono, the applications falls back to outputing the left channel and prints a warning to stderr.
When there are more than two channels present, the output might be a little non-sensical, depending on what information is stored in the first and second channel.
Also note, that if there are less samples in the audio file, than defined by --samples, only as many samples as there are in the audio file will be written to the json file. The interpolation should be done by waveform.js
If you find wav2png incredibly usefull nd use it a lot, feel free to make a small donation via paypal. While it is highly appreciated, it is absolutely not necessary to us the software.
If you find any issues, feel free to contact me. and most important: enjoy and have fun :D