This experiment shows connecting wasm-bindgen
generated code to a good-web-game
application.
It uses simple_logger
crate to log!
in native mode and console_log
in WASM mode.
Both versions build from the same codebase. You should see gwg main-loop lifecycle
methods calls in console.
It requires a modification in the bindgen generated .js
file (see sed call below)
and a boilerplate plugin for miniquad
wasm loader - see index.html
.
$ cargo run
Finished dev [unoptimized + debuginfo] target(s)
Running `target/debug/gwg_bindgen`
$ rustup target add wasm32-unknown-unknown
info: downloading component 'rust-std' for 'wasm32-unknown-unknown'
info: installing component 'rust-std' for 'wasm32-unknown-unknown'
$ cargo install wasm-bindgen-cli
$ cargo build --release --target wasm32-unknown-unknown
Compiling gwg_bindgen v0.1.0 (gwg_bindgen)
Finished release [optimized] target(s)
$ wasm-bindgen --out-dir target --target web target/wasm32-unknown-unknown/release/gwg_bindgen.wasm
$ sed -i 's/import.*from .env.;/init.set_wasm = w => wasm = w;/;s/imports\[.env.\] =.*/return imports;/' target/gwg_bindgen.js
Then serve project dir to browser. i.e.
$ basic-http-server .
[INFO ] basic-http-server 0.8.1
[INFO ] addr: http://127.0.0.1:4000
[INFO ] root dir: .