Step 1: Please ensure you have git and ssh setup, and that Github knows who you are via ssh through the magic of keys! To test this, run the following in the terminal:
ssh -T git@github.com
Github should give a response that includes your username. If this doesn't happen, then please follow these instructions for connecting to github with ssh or these general git setup instructions. You may also need to add your SSH key to your settings in your Github account.
Step 2: in your web browser via github.com, fork all three of the repositories:
- Composer: https://github.com/OpenUnited/product-factory-composer
- Backend: https://github.com/OpenUnited/product-factory-backend
- Frontend: https://github.com/OpenUnited/product-factory-frontend
New to forking? Here is some general forking info
Step 3: Clone your "Composer fork" (SSH recommended)
Clone your fork of the Composer repo to your development computer via SSH. This will mean running for example:
git clone git@github.com:yourusername/product-factory-composer.git
where "yourusername" is replaced with your github username :-)
Step 4: Reconfigure your composer fork, so it references your forks of the frontend and backend repos.
The composer repo has git submodules of the frontend and backend. In this step, you will reconfigure your fork of the composer repository so that the git submodules it references are your forks of the backend and frontend.
Edit the file product-factory-composer/.gitmodules locally, updating the "url" parameter of the backend and frontend in this text file to refer to your forks of the backend and frontend. In practice, this simply means changing "OpenUnited" to your github username for the URLs in the .gitmodules file.
Step 5: Continue with "How to run the project" as described below.
Questions? Please accept our invitation to join the OpenUnited Discord Server and then visit the #tech-setup-troubleshooting channel and ask for assistance.
- Initialize project submodules
git submodule init
git submodule update
- Create backend/.env file from backend/.env.template and update the file variables with your information.
cp backend/.env.template backend/.env
- Run backend and frontend:
docker-compose up
You need to have docker engine and docker-compose installed.
- Import dummy data If you want to set initial default data for testing please run this command to fill the database with some information.
docker-compose exec backend python manage.py dummy_data
- Create a superuser
docker-compose exec backend python manage.py createsuperuser
-
Open the application http://0.0.0.0:8080
-
The admin panel is available http://0.0.0.0:8080/admin
-
The application works in development mode (max 2 products & 5 users/persons). The server requires two license files to be present before you can run it. You can find the developer license files in the
backend
repository. They aredeveloper.license
anddeveloper.license_key.pub
. You need to point to these two files in the.env
file. Corresponding env variable names areLICENSE_FILE
andLICENSE_PUB_KEY
. After you make the changes, the last two lines of your.env
file should be like this:
LICENSE_FILE=developer.license
LICENSE_PUB_KEY=developer.license_key.pub
If after starting the project in the console the error is: "Invalid HTTP_HOST header: 'localhost:8000'. You may need to add 'localhost' to ALLOWED_HOSTS", and frontend crashes after first render.
- Create a local_settings.py under product-factory-composer/backend/backend folder.
- Add the following codes.
ALLOWED_HOSTS = [
"localhost",
"localhost:3000"
]
The default application is in development mode, where fake user authorization is available in the system /switch-test-user
.
To prevent this page from being accessed and authorizing using AM:
- Create the
frontend/.env
file. - Define
APPLICATION_MODE=production
variable.
- Backend tests:
docker-compose exec backend pytest
- Frontend tests:
docker-compose exec frontend npm test
A concept called "ProductTree" defines what a product does. The ProductTree comprises a set of nested Capabilities in a tree-like structure. ProductTree helps to ensure that people understand what a product does, which sounds obvious however to date frameworks have only focussed on the work to be done and not what the product does.
The work to be done on a product is organised separately to the ProductTree but in a related way. The units of work are defined as Tasks, and these are grouped into Initiatives.
Whilst we deliberately separate what the product does (ProductTree) from the work (Initiatives/Tasks) to be done, these are related:
- Initiatives belong to a Capability in the ProductTree
- An Initiative's Tasks are by default related to the same Capability as that Initiative
- The Capability-Task relationship can be overriden, Tasks are allowed to relate to a different Capability than their Initiative if desired
Capability is a way of breaking down the functional and non-functional areas of the product. The nested set of Capabilities related to a Product is referred to as the ProductMap. An example ProductMap from Mailchimp:
- Audience Management
- Marketing CRM
- Audience dashboard
- Import contacts
- Export data
- Segmentation tool
- Signup Forms
- Segmentation
- Behavioral Targeting
- Predicted Demographics
- Marketing CRM
- Creative Tools
- Content Studio
- Creative Assistant (Beta)
- Dynamic Content
- Subject Line Helper
- Campaign Templates
- Marketing Automation
- Customer Journeys
- Integration
- Transactional Email
- Insight & Analytics
- Reports
- Smart Recommentations
- A/B Testing
- Serverys
Tasks are units of work to be done. Tasks are grouped into Initiatives and both Tasks and Initiatives relate to a capability in the ProductMap.
For example, a Task might be: As a user, I want to be able to tag contacts. Implement the ability for contacts to be tagged in the UI and backend.
Initiatives are a group of Tasks that relate to each other. Each initiative belongs to a Capability and can have multiple Tasks. The stories by default have their initiative's Category.
For example, an Initiative might be: Create new Admin Console