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Updated Thunderstore files.
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snaketech-tu committed Feb 21, 2024
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6 changes: 6 additions & 0 deletions LCLandmineOutside/Thunderstore/CHANGELOG.md
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v1.1.3
======
- Added compatibility patch for LategameUpgrades -> Shopping carts are now blocked from spawning outside.
- Added experimental fix for BrutalCompanyMinus. Might revert this one if it has no effect.
- Fixed issue where min/max config values for custom hazards were not applied.

v1.1.2
======
- Fixed max number being excluded causing no turrets to spawn by default. This closes [issue #1](https://github.com/snaketech-tu/LCHazardsOutside/issues/1).
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20 changes: 19 additions & 1 deletion LCLandmineOutside/Thunderstore/README.md
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- Fire exits should be relatively safe, although this may change in the future.

Installation
------------
------------

### Automatic (Recommended)

- Install through Thunderstore or r2modman.

### Manual

- Install BepinEx.
- Place BepInEx/plugins/LCHazardsOutside.dll in your BepInEx/plugins folder.
- That's it! Only the host needs this mod installed! Amazing!

FAQ
---

> **Q**: Does only the host need this mod?
> **A**: Yes.
> **Q**: What if the others have it? Will it break?
> **A**: No, the mod will simply not do anything if the user is not hosting.
> **Q**: Why is [_insert any modded object here_] also spawning outside?
> **A**: It means that the modder put that object into the base game's list of hazards. If it causes issues, please create an issue on github for a compatibility patch. I'll look into it if I have the time.
Upcoming features
-----------------

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2 changes: 1 addition & 1 deletion LCLandmineOutside/Thunderstore/manifest.json
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{
"name": "HazardsOutside",
"version_number": "1.1.2",
"version_number": "1.1.3",
"website_url": "https://github.com/snaketech-tu/LCHazardsOutside",
"description": "[v49] This mod allows hazards such as landmines, turrets and even modded ones to also spawn outside! Spawn rates can be configured for each hazard.",
"dependencies": [
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