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Update to latest versions of sdl2 and tcc #269

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59 changes: 59 additions & 0 deletions BUILDING.md
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## Installing libraries on Linux/MacOS
1. Open a terminal
2. Install pip if not already installed
```sh
python3 -m ensurepip
```
3. Clone the repo and `cd` into it
```sh
git clone https://github.com/snesrev/zelda3
cd zelda3
```
4. Install requirements using pip
```sh
python3 -m pip install -r requirements.txt
```
5. Install SDL2
* Ubuntu/Debian `sudo apt install libsdl2-dev`
* Fedora Linux `sudo dnf install SDL2-devel`
* Arch Linux `sudo pacman -S sdl2`
* macOS: `brew install sdl2` (you can get homebrew [here](https://brew.sh/))

## Compiling on Linux/MacOS
1. Place your US ROM file named `zelda3.sfc` in `zelda3`
2. Compile
```sh
make
```
<details>
<summary>
Advanced make usage ...
</summary>

```sh
make -j$(nproc) # run on all core
make clean all # clear gen+obj and rebuild
CC=clang make # specify compiler
```
</details>

## Nintendo Switch

You need [DevKitPro](https://devkitpro.org/wiki/Getting_Started) and [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere) installed.

```sh
(dkp-)pacman -S git switch-dev switch-sdl2 switch-tools
cd platform/switch
make # Add -j$(nproc) to build using all cores ( Optional )
# You can test the build directly onto the switch ( Optional )
nxlink -s zelda3.nro
```

## More Compilation Help

Look at the wiki at https://github.com/snesrev/zelda3/wiki for more help.

The ROM needs to be named `zelda3.sfc` and has to be from the US region with this exact SHA256 hash
`66871d66be19ad2c34c927d6b14cd8eb6fc3181965b6e517cb361f7316009cfb`

In case you're planning to move the executable to a different location, please include the file `zelda3_assets.dat`.
121 changes: 16 additions & 105 deletions README.md
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@@ -1,4 +1,5 @@
# Zelda3

A reimplementation of Zelda 3.

Our discord server is: https://discord.gg/AJJbJAzNNJ
Expand All @@ -18,111 +19,21 @@ I got much assistance from spannerism's Zelda 3 JP disassembly and the other one

## Additional features

A bunch of features have been added that are not supported by the original game. Some of them are:

Support for pixel shaders.

Support for enhanced aspect ratios of 16:9 or 16:10.

Higher quality world map.

Support for MSU audio tracks.

Secondary item slot on button X (Hold X in inventory to select).

Switching current item with L/R keys.

## How to Play:

Option 1: Launcher by RadzPrower (windows only) https://github.com/ajohns6/Zelda-3-Launcher

Option 2: Building it yourself

Visit Wiki for more info on building the project: https://github.com/snesrev/zelda3/wiki

## Installing Python & libraries on Windows (required for asset extraction steps)
1. Download [Python](https://www.python.org/ftp/python/3.11.1/python-3.11.1-amd64.exe) installer and install with "Add to PATH" checkbox checked
2. Open the command prompt
3. Type `python -m pip install --upgrade pip pillow pyyaml` and hit enter
4. Close the command prompt

## Compiling on Windows with TCC (1mb Tiny C Compiler)
1. Download the project by clicking "Code > Download ZIP" on the github page
2. Extract the ZIP to your hard drive
3. Place the USA rom named `zelda3.sfc` in the root directory.
4. Double-click `extract_assets.bat` in the main dir to create `zelda3_assets.dat` in that same dir
5. Download [TCC](https://github.com/FitzRoyX/tinycc/releases/download/tcc_20221020/tcc_20221020.zip) and extract to the "\third_party" subfolder
6. Download [SDL2](https://github.com/libsdl-org/SDL/releases/download/release-2.26.3/SDL2-devel-2.26.3-VC.zip) and extract to the "\third_party" subfolder
7. Double-click `run_with_tcc.bat` in the main dir to create `zelda3.exe` in that same dir
8. Configure with `zelda3.ini` in the main dir

## Compiling on Windows with Visual Studio (4.5gb IDE and compiler)
Same Steps 1-4 above<br/>
8. Double-click `Zelda3.sln`<br/>
9. Install the **Desktop development with C++** workload with the VS Installer if you don't have it already (it should prompt you to do this).<br/>
10. Change "debug" to "release" in the top dropdown<br/>
12. Choose "build > build Zelda3" in the menu to create `zelda3.exe` in the "/bin/release" subfolder<br/>
13. Configure with `zelda3.ini` in the main dir<br/>

## Installing libraries on Linux/MacOS
1. Open a terminal
2. Install pip if not already installed
```sh
python3 -m ensurepip
```
3. Clone the repo and `cd` into it
```sh
git clone https://github.com/snesrev/zelda3
cd zelda3
```
4. Install requirements using pip
```sh
python3 -m pip install -r requirements.txt
```
5. Install SDL2
* Ubuntu/Debian `sudo apt install libsdl2-dev`
* Fedora Linux `sudo dnf install SDL2-devel`
* Arch Linux `sudo pacman -S sdl2`
* macOS: `brew install sdl2` (you can get homebrew [here](https://brew.sh/))

## Compiling on Linux/MacOS
1. Place your US ROM file named `zelda3.sfc` in `zelda3`
2. Compile
```sh
make
```
<details>
<summary>
Advanced make usage ...
</summary>

```sh
make -j$(nproc) # run on all core
make clean all # clear gen+obj and rebuild
CC=clang make # specify compiler
```
</details>

## Nintendo Switch

You need [DevKitPro](https://devkitpro.org/wiki/Getting_Started) and [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere) installed.

```sh
(dkp-)pacman -S git switch-dev switch-sdl2 switch-tools
cd platform/switch
make # Add -j$(nproc) to build using all cores ( Optional )
# You can test the build directly onto the switch ( Optional )
nxlink -s zelda3.nro
```

## More Compilation Help

Look at the wiki at https://github.com/snesrev/zelda3/wiki for more help.

The ROM needs to be named `zelda3.sfc` and has to be from the US region with this exact SHA256 hash
`66871d66be19ad2c34c927d6b14cd8eb6fc3181965b6e517cb361f7316009cfb`

In case you're planning to move the executable to a different location, please include the file `zelda3_assets.dat`.
A bunch of features have been added that are not supported by the original game. Some of them are: basic widescreen, shaders, 240 vertical res, hi-res mode7 map, MSU-1 audio, item switching, and over 30 bugfixes.

## Building

You must self-build for now. Steps for 64-bit Windows:<br>
(0) Download [Python](https://www.python.org/ftp/python/3.11.4/python-3.11.4-amd64.exe) and install with "Add to PATH" checked<br>
(1) Click the green button "Code > Download ZIP" on the github page and extract the ZIP<br>
(2) Place your USA rom named zelda3.sfc in that folder<br>
(3) Download [TCC](https://github.com/FitzRoyX/tinycc/releases/download/tcc_20230519/tcc_20230519.zip) and [SDL2](https://github.com/libsdl-org/SDL/releases/download/release-2.28.2/SDL2-devel-2.28.2-VC.zip) and extract each ZIP into the "third-party" subfolder<br>
(4) Double-click "get_python_libs.bat" in the main dir.<br>
(5) Double-click "extract_assets.bat" in the main dir. This will create zelda3_assets.dat.<br>
(6) Double-click "run_with_tcc.bat" in the main dir. This will create zelda3.exe and run it.<br>
(7) Configure with zelda3.ini in a text editor like notepad++<br>

For other platforms and compilers, see: https://github.com/snesrev/zelda3/blob/main/BUILDING.md

## Usage and controls

Expand Down
3 changes: 3 additions & 0 deletions get_python_libs.bat
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@@ -0,0 +1,3 @@
@echo off

python -m pip install --upgrade pip pillow pyyaml
6 changes: 3 additions & 3 deletions run_with_tcc.bat
Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
@echo off

set SDL2=third_party\SDL2-2.26.3
set SDL2=third_party\SDL2-2.28.2

IF NOT EXIST "third_party\tcc\tcc.exe" (
ECHO:
ECHO ERROR: third_party\tcc\tcc.exe doesn't exist. Please verify that you have put it in the right location.
ECHO Download it from https://github.com/FitzRoyX/tinycc/releases/download/tcc_20221020/tcc_20221020.zip
ECHO Download it from https://github.com/FitzRoyX/tinycc/releases/download/tcc_20230519/tcc_20230519.zip
ECHO It needs to be the 64-bit version.
ECHO:
PAUSE
Expand All @@ -17,7 +17,7 @@ IF NOT EXIST "third_party\tcc\tcc.exe" (
IF NOT EXIST "%SDL2%\lib\x64\SDL2.dll" (
ECHO:
ECHO ERROR: SDL is not unzipped properly into %SDL2%
ECHO Download it from https://github.com/libsdl-org/SDL/releases/download/release-2.26.3/SDL2-devel-2.26.3-VC.zip
ECHO Download it from https://github.com/libsdl-org/SDL/releases/download/release-2.28.2/SDL2-devel-2.28.2-VC.zip
ECHO:
PAUSE
EXIT /B 1
Expand Down