You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Jun 7, 2018. It is now read-only.
It would be nice and very useful to give more parameters to "entity:overlaps(other_entity, "sprite")" to choose the sprites considered for the collision. Something like:
entity:overlaps(other_entity, "sprite" [, entity_sprite, other_entity_sprite])
The text was updated successfully, but these errors were encountered:
@christopho Could this be done for Solarus v1.6? This would be very useful to detect collisions with the shield (and other different collisions) if they depend on the sprite of the enemy.
shuhaowu
pushed a commit
to shuhaowu/solarus-engine
that referenced
this issue
Dec 26, 2019
It would be nice and very useful to give more parameters to "entity:overlaps(other_entity, "sprite")" to choose the sprites considered for the collision. Something like:
entity:overlaps(other_entity, "sprite" [, entity_sprite, other_entity_sprite])
The text was updated successfully, but these errors were encountered: