v0.4.4
This release fixes two issues:
solid/reactivity
now keeps track of which reactive primitives are imported from Solid and acts on those. This means you canimport { createSignal as makeMeASignal }
and the rule will still work correctly, and imports from other libraries with conflicting names will be ignored. #6solid/reactivity
now doesn't automatically warn when passing reactive variables to custom hooks. This decision puts a certain amount of trust in the programmer, as it is still a mistake to pass a reactive variable to a custom hook if the custom hook doesn't use it in a tracking scope. Rule of thumb: if you move the custom hook inline and it warns, there's a problem; if not, it's probably okay. #8
Full Changelog: v0.4.3...v0.4.4