This repository has been archived by the owner on Feb 27, 2024. It is now read-only.
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This PR includes several fixes and improvements to the UI.
The last point is certainly not the perfect solution. Different extensions steal input at window level, the only solution is to "play along" - the Godot canvas element is now using
contenteditable=true
.To make this work and display the correct cursors, new export templates for Godot were compiled and put into our export template repo as a new release.
godotengine/godot#62608 This fix is adjusting the cursor from
auto
todefault
in the engine.