Audiobench is a free, open-source modular synthesizer. It can be used to create a variety of sounds by connecting audio processing modules in unlimited ways. It can be downloaded from the main website, and a getting started guide is also available.
First, make sure you have installed all the necessary tools and dependencies:
git
python3
cmake
>= 3.15- Visual Studio 16 2019 and its build tools
- A Rust toolchain compatible with MSVC (this has been the default since 2017.)
- Homebrew (and the XCode tools that come with it)
- Additional tools:
brew install git python3 cmake
- Rust toolchain from rustup.rs
Several tools and libraries are necessary. They can be installed on Debian-based systems with the following command:
sudo apt -y install \
git python3 make gcc cmake \
libxrandr-dev libxinerama-dev libxcursor-dev libasound-dev libtinfo-dev \
extra-cmake-modules libxcb-shape0-dev libxcb-xfixes0-dev libclang-dev \
libjack0 libjack-dev
You must also install the Rust toolchain from rustup.rs
Check that your cmake version is at least 3.15
with cmake --version
.
The build system is contained in build.py
. It can be run by doing ./build.py
or python build.py
, the first form may not work on Windows. Running it will
provide a description of how it can be used. The most common uses are as
follows:
./build.py installer --release
builds a release version of the standalone and plugin versions of Audiobench and packages them into an installer. The results are placed inartifacts/installer/
../build.py run
builds and runs a debug version../build.py benchmark --release
runs performance tests and measures how long different parts of the code take to run. The first time you run a build it will take a while to build additional dependencies that are not reliably available in packaged form.