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ReShade + SpecialK: Improve installing SpecialK on top of ReShade #921

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Sep 26, 2023
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50 changes: 46 additions & 4 deletions steamtinkerlaunch
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
PREFIX="/usr"
PROGNAME="SteamTinkerLaunch"
NICEPROGNAME="Steam Tinker Launch"
PROGVERS="v14.0.20230926-2"
PROGVERS="v14.0.20230927-1"
PROGCMD="${0##*/}"
PROGINTERNALPROTNAME="Proton-stl"
SHOSTL="stl"
Expand Down Expand Up @@ -8852,6 +8852,8 @@ function installReshade {
#
# Only install ReShade "normally" if (ReShade is on and SpecialK is off) or (if ReShade+SpecialK are on and ReShade SpecialK Plugin is disabled)
if [[ ( "$USERESHADE" -eq 1 && "$USESPECIALK" -eq 0 ) || ( "$USERESHADE" -eq 1 && "$USESPECIALK" -eq 1 && "$USERESHSPEKPLUGIN" -eq 0 ) ]]; then
removeReShadeSpecialKInstallation "1" # Remove any existing ReShade SpecialK Plugin installation so we can replace it with a 'regular' ReShade install

# Check to make sure none of our ReShade names conflict with SpecialK -- This will abort install, and is the only place we need to abort install
if [ "$USESPECIALK" -eq 1 ] && [ "$USERESHSPEKPLUGIN" -eq 0 ]; then
getSpecialKGameRenderApi
Expand Down Expand Up @@ -8913,16 +8915,20 @@ function installReshade {
}

# Remove ReShade files (i.e. to replace with SpecialK)
# Use later
function removeReShadeInstallation {
KEEPRESHADEINI="${1:-0}"

writelog "INFO" "${FUNCNAME[0]} - INSTDESTDIR is '$INSTDESTDIR'"

while read -r RSDLLREMOVEFILE; do
RSDLLREMOVEPATH="${INSTDESTDIR}/$RSDLLREMOVEFILE"
if [ -f "$RSDLLREMOVEPATH" ]; then
writelog "INFO" "${FUNCNAME[0]} - Removing non-SpecialK ReShade DLL from '$RSDLLREMOVEPATH'"
rm "$RSDLLREMOVEPATH"
fi
done < "$INSTDESTDIR/$RSTXT"

if [ -f "$INSTDESTDIR/$RSINI" ]; then
if [ -f "$INSTDESTDIR/$RSINI" ] && [ "$KEEPRESHADEINI" -eq 0 ]; then
rm "$INSTDESTDIR/$RSINI"
fi

Expand All @@ -8931,6 +8937,33 @@ function removeReShadeInstallation {
fi
}

# Remove ReShade SpecialK Plugin installation (i.e. to replace it with non-plugin installation)
function removeReShadeSpecialKInstallation {
KEEPRESHADEINI="${1:-0}"

# DLLs and JSON files
if [ -f "$INSTDESTDIR/$RS_32" ]; then
rm "$INSTDESTDIR/$RS_32"
fi

if [ -f "$INSTDESTDIR/${RS_32//.dll/.json}" ]; then
rm "$INSTDESTDIR/${RS_32//.dll/.json}"
fi

if [ -f "$INSTDESTDIR/$RS_64" ]; then
rm "$INSTDESTDIR/$RS_64"
fi

if [ -f "$INSTDESTDIR/${RS_64//.dll/.json}" ]; then
rm "$INSTDESTDIR/${RS_64//.dll/.json}"
fi

# INI file
if [ -f "$INSTDESTDIR/$RSINI" ] && [ "$KEEPRESHADEINI" -eq 0 ]; then
rm "$INSTDESTDIR/$RSINI"
fi
}

function installDepth3DReshade {
SHADERPOOL="depth3d"

Expand Down Expand Up @@ -8958,14 +8991,20 @@ function installReshadeForSpecialK {
# These DLLSs are not tracked, we should be tracking them in ReShade.txt so toggling ReShade off correctly removes them
# When turning ReShade off we should also check the DLL names and if SpecialK is no longer in use, to clean up a SpecialK+ReShade install (i.e. if using ReShade64.dll but SpecialK is off, just remove instead of renaming to .dll_off) installRSdll "$RS_32" "0" "$RS_32"
getReShadeExeArch

# Very similar logic used for installReshade
if [ "$(getArch "$CHARCH")" == "32" ]; then
# Remove any existing ReShade DLLs so they can be replaced with SpecialK ones
# TODO check if INI needs renamed someway
removeReShadeInstallation "1" # Remove any existing ReShade installation

#32bit
writelog "INFO" "${FUNCNAME[0]} - Installing 32bit ${RESH} for ${SPEK} as '$CHARCH' is 32bit"
installRSdll "$RS_32" "0" "$RS_32"
installRSdll "${RS_32//.dll/.json}" "0" "${RS_32//.dll/.json}"
elif [ "$(getArch "$CHARCH")" == "64" ]; then
removeReShadeInstallation "1" # Remove any existing ReShade installation

#64bit
writelog "INFO" "${FUNCNAME[0]} - Installing 64bit ${RESH} for ${SPEK} as '$CHARCH' is 64bit"
installRSdll "$RS_64" "0" "$RS_64"
Expand Down Expand Up @@ -9426,6 +9465,9 @@ function useSpecialK {
if [ -f "$SPEKENA" ]; then
writelog "INFO" "${FUNCNAME[0]} - ${SPEK} was enabled before, removing existing $SPEK dlls"
removeSpekDlls
if [ "$USERESHADE" -eq 1 ]; then
removeReShadeSpecialKInstallation "1"
fi
fi
fi
}
Expand Down