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[Refactor] #144 - 로그인 로직 구현 및 회원가입, 비밀번호 변경 레거시 삭제 #145
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엄청 많은 작업을 하셨네요!!
가장 중요한 로그인, 로그아웃과 기존 레거시 코드 정리까지 너무너무 수고하셨습니다...!!
꼼꼼하게 잘 해주셔서 감사합니다!! 🚀🚀
@@ -23,3 +27,19 @@ public struct UserDefaultKeyList { | |||
@UserDefaultWrapper<String>(key: "checkedAppVersion") public static var checkedAppVersion | |||
} | |||
} | |||
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extension UserDefaultKeyList.Auth { | |||
public static func getUserType() -> UserType { |
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사용자 타입 구분하는 함수 좋네요!! 유용하게 쓰일 것 같아요!!
func checkNickname(nickname: String) | ||
func resetEmailValidation() |
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잘가라 친구들....
private enum Metric { | ||
static let topInset = 151.adjustedH + logoMutableY | ||
static let logoWidth = 184.adjusted | ||
static let logoMutableY = 137.adjustedH | ||
static let logoRatio = 114 / 184 |
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궁금한 것이 있어요!
간격 수치를 이렇게 구조화해서 사용하는 방식이 확실히 좋은데 혹시 static 변수로 만들면 전역적으로 메모리에 위치하여 메모리 낭비가 발생하지는 않을까요...?
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저도 고것이 궁금했었는데요ㅕ
어디선가 벤치마킹을 해보니 별 의미 없는 수치였다고 걱정말고 사용하라고 들었슴당...!
} | ||
} | ||
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private func showAnimation() { |
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애니메이션 멋져요!!😄
🌴 PR 요약
🌱 작업한 브랜치
🌱 PR Point
남은 작업
📮 관련 이슈