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In low TPS situations items/players can phase through walls #1327
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Crossposting from the duplicate issue which happens at the server default of 30 tps. I've found lockers can be pushed through walls in many instances, mostly up and down but up is easier. Video: https://cdn.discordapp.com/attachments/675078881425752124/731116771310043146/2020-07-10_12-50-43.mp4 |
can reproduce with lockers on tps 60 as well, but the effect isn't as drastic. specifically only occurs when pushing lockers into the seam between two walls |
New physics engine and this is significantly harder to do soooooo |
* Fix denied stamp typo. * Add a stamp for the Forensic Mantis. * Change the Mystagogue's stamp to a signet ring. * Change size of forensic pad from 3 to 1. * Move mantis' stamp to backpack, matching the chaplain's stamp location. * Make mantis duffel and satchel match backpack contents. * Minor adjustment to mantis stamp icon.
Removed the Whiskey, as the Brigmed has more than enough Medbay space on every NFSD capital ship. Updated Shipyard files from Security to Nfsd.
god i hope i resolved these conflicts right
In low TPS situations running into a wall/table, and especially corners can cause you to phase through.
Lockers etc you push will also easily go through walls.
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