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AI input system #1339
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T: Refactor
Type: Refactor of notable amount of codebase
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DrSmugleaf
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Feature: Entities
T: Refactor
Type: Refactor of notable amount of codebase
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Jul 13, 2020
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Co-authored-by: MilenVolf <milen.volf@gmail.com>
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* make goblins 10% more weak * give caustic resistance to goblins
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Craftable shields engoodening
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Currently the AI operators are a hodge podge of different ways to use items.
Ideally they'd have their own system to manage interaction cooldowns (to simulate reaction times, add a cooldown between keys to not spam components etc.) which then sends the keys / mouse to the InputSystem.
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