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Crit state for xeno #1521
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Crit state for xeno #1521
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gradientvera
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Jul 28, 2020
rbertoche
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May 19, 2023
* Mothroach init * Removes the petting conflict Conflicts with the picking up and it's just annoying honestly. * Specific sound for it * Fix incorrect .rsi * Mothroach accent * Refix the incorrect .rsi Big brain moment * Lowers density of the little bugger * baseWalkSpeed, nyano tags.yml * Mothroach 3kg * Mothroach takes 3x more space as mouse Just to match the 3x heavier than mouse * Grindable, SmallMob, Moth damage modifier Make the bugger grindable into blood and nutriment Use the normal Moth damage modifier set, meaning they will have the same weakness/resistance Lowers the asphyxiation rate to match mouse better * Delete VentCritters.cs * Update mothroachs to latest changes
rbertoche
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Sep 20, 2023
* Mothroaches (space-wizards#1521) * Mothroach init * Removes the petting conflict Conflicts with the picking up and it's just annoying honestly. * Specific sound for it * Fix incorrect .rsi * Mothroach accent * Refix the incorrect .rsi Big brain moment * Lowers density of the little bugger * baseWalkSpeed, nyano tags.yml * Mothroach 3kg * Mothroach takes 3x more space as mouse Just to match the 3x heavier than mouse * Grindable, SmallMob, Moth damage modifier Make the bugger grindable into blood and nutriment Use the normal Moth damage modifier set, meaning they will have the same weakness/resistance Lowers the asphyxiation rate to match mouse better * Delete VentCritters.cs * Update mothroachs to latest changes * Mothroach are no longer bloodbags (space-wizards#1704) * fix yml error * mothroach fixes * fix combat yml error --------- Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Checkraze <71046427+Cheackraze@users.noreply.github.com>
Morb0
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Oct 24, 2023
Morb0
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Oct 24, 2023
TheArturZh
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in TheArturZh/space-station-14
Oct 25, 2023
Erisfiregamer1
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Jan 15, 2025
# Description I may have been a little *too* generous with Salvage players. This update fixes the salvage guns spawning with a magazine or lethal ammo. There was also an issue that they were perhaps "Too easy to obtain". In actual practice, it turns out that a single "Mining Expedition" earns salvage enough mining points to buy like 4 rifles. Which led to situations where Salvage functionally became station security after they then broke into the armory to print ammo. Another issue I discovered is that Salvage can also use their breaching charges to blow open security crates(And also blow open the armory......). So now they don't spawn with bombs in their lockers, and need to pay for them with said mining points. <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/a5d3fba3-33b3-4f65-ab69-ee6d0f617633) </p> </details> # Changelog :cl: - add: Added a legality notice to the description of salvage's firearms. - tweak: The mining points cost of all salvage firearms have been increased by 4x - remove: Salvage no longer starts with bombs in their lockers. Buy them with your mining points.
Erisfiregamer1
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Jan 15, 2025
rhit-eppersac
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Feb 10, 2025
minor ii rules note
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What it says on the tin.