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Remove brigmedic #16069
Remove brigmedic #16069
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Not a fan of this PR, personally. I can't comment on it code-wise, but I for one enjoy security having someone who keeps them out of medical's hair. I'd rather see brigmedic nerfed than have it removed. |
if brigmedic will had nerf it will be boring role, without any specific gameplay function |
I disagree, but most of my comments on it are on the discord. I don't really want to put additional input here other than I disagree with it being removed, and still find it to be a useful role. |
The proposal for the sake of raising an informational occasion, there are no specific arguments for removing the whole role, you can just as well remove a zoo technician, a boxer and others. He has nothing to do, and he decided to remove the role, it would be better to do useful things. |
I'll just leave what I said in the thread on the discord.
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They have to be prepared for any situation that may come up in the brig. Spacings, Zombies, Tarantulas, Slimes. Maybe even a damn Revenant. I don't see why the Brigmedic should be restricted from using hardsuits. Keep in the armory if this is too much of a problem IMO, but don't remove the hardsuit. Plus, it looks really nice. I disagree with those who argue that the Brigmedic hardsuit is too strong. While it does provide added protection, a skilled opponent can easily take down a Brigmedic if they're not careful. I find it incredibly helpful to have access to medical supplies as a Brigmedic from roundstart, and that I don't have to go on a wild easter egg hunt for supplies. It allows me to treat any injuries that may occur in the brig early without having to rely on other medical staff, which saves time and ensures that prisoners and officers receive timely treatment. And let's face it - injuries are common in the brig, so having a medical doc on site is essential. In my experience, the Brigmedic role has been incredibly beneficial for both security officers and prisoners. It saves time and stress for officers by allowing them to quickly treat minor injuries, and it provides a sense of security for prisoners who may be injured or ill. Removing this role would put additional weight on the Warden and HoS, which could make intense shifts even more challenging. The Brigmedic turns to a combat medic when Nukies show up, or Zombies try to overrun Security. It's not something that your regular Joe Schmo Paramedic can handle. If a Brigmedic keeps hanging out in medical, it's simply an in-character issue that should be dealt with accordingly, not the issue of the role itself. Overall, I think that the Brigmedic is a valuable addition to the game, and it enhances the gameplay experience for both security and medical staff. It takes away from the "Oh shit, this doc could betray me, I have to be careful." and gives a little more relaxed atmosphere. Which, is very necessary on LRP, where things can get intense so fucking fast. |
Shame to see brigmed go I really enjoyed the role and I think if the problem were people powergaming you should just remove a bit of access, disabler and move his hardsuit to armory. |
As someone who plays a lot of sec, I'd really like to see this reverted and brigmedic return. It's very helpful to have a healer on team who is dedicated to sec, given how much damage sec takes. Kinda like how nukies get their own healer, sec also needs a focused one. |
you could remove the hardsuit or move it into the armoury and remove 90% of the stuff in brigmeds locker and itd still be a good role |
I'm one of those on Discord that advocated against the removal, and I'm also asking to reconsider because it was removed REALLY fast, with several people against it.
In short, please keep the job; if you're afraid of powergaming you can:
Again, please reconsider this decision. |
This reverts commit e0d5858.
This reverts commit e0d5858.
This reverts commit e0d5858.
About the PR
as decided in the extensive thread in discord, brigmedic doesn't really need to exist. In the interest of not making emisse kill me, i'm just using migrations instead of deleting all the files.
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