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add structural damage taken to a lot of prototypes #30790
add structural damage taken to a lot of prototypes #30790
Conversation
actually same bug seems present in tables and other things, fixing |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Hello! I've gone through the items being changed and while it overall looks good, there are some items that need some changes. Remove structural damage
Change damageModifierSet to StructuralMetallicStrong
Change damageModifierSet to StructuralMetallic
Change damageModifierSet to Wood
Additionally, add a Structural damage coefficient to the following damageModifierSets (otherwise those objects take full structural damage): |
it is done @SlamBamActionman |
About the PR
adds structural damage to a lot of things, including most machines
gameplay-important entities may include: firelocks, girders, machines, directional windows, planet rock specifically
Why / Balance
i believe expected behavior would be for all of those to take structural, so i consider this a bugfix as this fixes unexpected behavior
Media
not tested
Requirements
Changelog
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