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Lite Magnet Rebalancing #31726

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merged 1 commit into from
Sep 2, 2024
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EmoGarbage404
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About the PR

  • Magnet pulls come in a lot closer
  • Changed weights for pull types to make wrecks and asteroids more common
  • Make equipment spawners give better loot on average
  • Make carp spawners weighted more towards single carp than groups or sharks
  • carp and sharks are a bit slower
  • carps and sharks have slightly less health and do a bit less damage
  • plasma and uranium asteroids are more common
  • rarer ore groups on asteroid pulls are a bit larger per vein.
  • scrap is more common but weighted less towards big scrap

Why / Balance

It was a bit too punishing overall and not really rewarding enough.

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  • I have read and I am following the Pull Request Guidelines. I understand that not doing so may get my pr closed at maintainer’s discretion
  • I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Breaking changes

Changelog

🆑

  • tweak: Space Carp and Sharkminnows are a bit weaker overall.
  • tweak: The magnet now pulls in debris a bit closer.
  • tweak: Space debris now has slightly better loot.

@Awlod
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Awlod commented Sep 1, 2024

😺👍🎇🎇🎇🎇

@Sarahon
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Sarahon commented Sep 1, 2024

Thank god.

@Anzarot121
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Dragon nerf real

@Emisse Emisse merged commit a4333da into space-wizards:master Sep 2, 2024
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@@ -39,7 +39,10 @@
- type: MobThresholds
thresholds:
0: Alive
50: Dead
40: Dead
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carp changes should be to the salvage one, this affects dragon traitors etc

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6 participants