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make borgs obey AI #32336

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make borgs obey AI #32336

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Ilya246
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@Ilya246 Ilya246 commented Sep 20, 2024

About the PR

  • gives borgs a law 0 that makes them obey the AI's orders
  • moves emag to law -1
  • makes emag law overrule other "you must obey x" laws

Why / Balance

as far as i am aware, this has been a planned change for a while

might want to wait until AI has better options to deal with intruders into law upload

definitely needs a balance discussion

emag being law -1 might seem weird but i believe it's fitting for the emag being a machine-glitching device

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  • add: Borgs' default lawset now makes them obey the AI above all else.

@Ilya246 Ilya246 marked this pull request as draft September 20, 2024 17:03
@Ilya246
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Ilya246 commented Sep 20, 2024

drafting this because freeze, to be undrafted when it's known whether we want this

@slarticodefast slarticodefast added the S: Frozen Status: Affects a game area that's frozen. Check "Current Freezes" in the Issues tab. label Sep 20, 2024
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Needs a design doc according to the freeze list #8524
grafik

@ArtisticRoomba
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If the AI has any laws that remove the prevention of causing harm (which happens often) the AI can just casually designate Borgs to hurt and kill organics under Law 0. It overrides all other laws.

To make this better the law should probably be moved down and add a clarifier "unless violating the (no harm/obey orders) laws" a design doc would be nice to see the argument as to how this would be better.

@Tyzemol
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Tyzemol commented Sep 20, 2024

One could argue there is a design doc already related to this, the Moony's Better AI, that makes AI more of a head of borgs than just a door opener.
However that doc has existed for half a year by now i've no clue why it's still marked as a draft.

@VasilisThePikachu
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Please request for this PR to be opened after the freeze is over or remake it after. Thank you

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5 participants