-
Notifications
You must be signed in to change notification settings - Fork 3.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Derelict Borg Revival #33433
Derelict Borg Revival #33433
Conversation
RSI Diff Bot; head commit afb549a merging into f6813e3 Resources/Textures/Mobs/Silicon/chassis.rsi
|
Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
Outdated
Show resolved
Hide resolved
Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
Outdated
Show resolved
Hide resolved
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
The amount of laws this generates is still a little high.
But I asked the admins for feedback again and they said the players can probably handle it and to ship it and see where it goes, so let's give it a try.
The code looks fine and I tested it in-game. The randomization of the laws is a bit extreme. I had one borg with a single ion law and no core laws, and another with 2 ion storm laws and 10 core laws (i.e., the 10 commandments). But I saw the admin approval, so let's try it and see what happens |
About the PR
Revival of #32499 due to some github mess. It apparently got merged but not really since it was instantly reverted. This PR is basically the same as that one but also cleaned up.
Why / Balance
Read in the original PR.
Technical details
Read in the original PR.
Media
Requirements
Breaking changes
Changelog
🆑 ScarKy0, GoldenCan