-
Notifications
You must be signed in to change notification settings - Fork 3.9k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
New Low-Mid Pop Station - Amber Station #33441
New Low-Mid Pop Station - Amber Station #33441
Conversation
…ls and generally the final layout of the map is coming together
This PR contains new or changed maps:
Maps are being rendered. This comment will be updated if rendering them is done. |
I need to do a bit more work but I figured I'd open my PR now so I can collect comments |
All current issues have been resolved. I'm ready for this to move forward into more formal reviews! |
…ixrotations, tilewalls, and variantize
I love the gimmick of this map so much |
I've gotten a lot of feedback from Emisse which I'll implement later today. |
What's the main gimmick? To me it looks like a normal station with core's tiling. |
From what ive seen and read on the PR, the gimmick is the fact the station is built from different parts of many shuttles (cargo is partially the ATS, sec is the nukie shuttle, etc) |
the station looks nice |
is it possible to throw in a few thrusters and shuttle parts for salv, since the station is a bunch of reclaimed shuttles i feel there would be some parts left over that cargo might be able to use. |
I feel like this would be more obvious if those departments had different types of flooring that were taken from the shuttle |
This was something I tried to do early on but it made the station a confusing mess to look at. Plus most shuttles have really intricate flooring designs which don't work when recontextualized into a station. |
The wastenet looks weird, why does the waste go to tye burn chamber? Also there's something wront with the water puddle in maints under the TEG. |
…ch of testing and resolved issues found during those tests
Map looks great! |
…from Frontier. Redesigned south east maints and surrounding meteor nets based off of those designs
…s. Ready for review again!
Could use small chance of mob spawns on the really defunct areas of the ship to the right but otherwise seems interesting. Worried about the AI though, 13 rods to be cut and two RCDs and it is gone. I personally think that if you can disconnect the AI with just a singular RCD (6 charges of decon) then it is not secure enough. |
* Initial Commit with two departments done * Checkpointing work * Added most of service and science * Started work on medbay * Modified TEG setup and set up atmos pipes for engineering * Re-added medbay, added chapel and janitorial, started routing disposals and generally the final layout of the map is coming together * Plenty of additions, too many to list in a commit message * Major update * Nearly done with the map, just have to do decals and emergency lights * Added all decals, only thing missing is department signs * Toned back the dirt decals a bunch, added hallway signs and other decorations * Finishing touches on the map before testing. * Fixed invalids * Renamed the station to Amber, and made a couple adjustments * Completely redid cargo, added maints around sec * Added Amber to the map post init integration test * Many small updates addressing issues. * Ran a script to update all the camera names, also ran fixgridatmos, fixrotations, tilewalls, and variantize * Started addressing some of the issues brough up by Emisse and others * Addressed all issues mentioned by reviewers. Added mail system. * Wrapped up meeting all the issues raised by reviewers, also did a bunch of testing and resolved issues found during those tests * Addressed additional requested changes, and nabbed some ship designs from Frontier. Redesigned south east maints and surrounding meteor nets based off of those designs * Making a couple more requested changes * Reduced the amount of Nitrogen Closets, made several small adjustments. Ready for review again! * Removed invalids! * web edit lmao --------- Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
About the PR
Amber station, an ex-independent amalgamation of various ships cobbled together around some asteroids which has recently come under the ownership of Nanotransen.
This station is intended for low and medium populations. A lot of things are designed to be easy to set up for skeleton crews but still offer depth for higher amounts of players.
There is
Why / Balance
When playing on Wizden servers during low-pop hours it can get a bit boring rotating between only a couple maps. This map is intended to add some more variety to the selection.
Technical details
I've been keeping this branch up to date with the main branch so I have all the new features like dim lights added as well.
Media
Map Render as of bc18367
Requirements
Breaking changes
Changelog
🆑 Southbridge, Flipsie27