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Rename Dungeon Master Laws to not run into copyright problems #33678
Rename Dungeon Master Laws to not run into copyright problems #33678
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This PR contains new or changed maps:
Maps are being rendered. This comment will be updated if rendering them is done. |
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Don't directly edit the map files, please revert all changes to the maps, including the whitespace.
Instead add the renamed entity prototype IDs to migrations.yml so that is done automatically.
This PR contains new or changed maps:
Maps are being rendered. This comment will be updated if rendering them is done. |
Could you also undo the whitespace changes in oasis.yml? I would like to avoid merge conflicts for mappers working on that map. |
Should be done now, had to fight Rider a bit to get it reverted |
Could the CL be "The "Game Master" lawset is now legally distinct"? :godo: |
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Looks good to me. Thanks for the cleanup and your first contribution!
Can you add a changelog for this since it has an in-game impact?
For example: "Renamed the Dungeon Master lawset to Game Master lawset."
As far as I'm aware, there's no need to rename the board prototypes. It's only the text thats visible to the public (i.e the label and description) that's a potential issue. I'd like to avoid migrations and breaking changes if possible Also there's no need for a CL, the change is so minor |
While that is true, I think it would be better to rename all associated prototypes, to avoid any confusion for future contributors. I also think that, in this case, the risk of any adverse is minimal
I agree with this, but I'm just following what the maintainer asked |
About the PR
Changed the Dungeon Master lawset and related prototypes to a more generic name, because of copyright concerns.
Why / Balance
Resolves #33671
Technical details
Basic renaming nothing fancy
Requirements
Breaking changes
DungeonMasterCircuitBoard
toGameMasterCircuitBoard
DungeonMasterLawset
toGameMasterLawset
DungeonMasterLawset
fromDungeon<Number>
toGame<Number>
law-dungeon-<Number>
tolaw-game-<Number>
Changelog
🆑