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Make kill objectives more common #33764

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4 changes: 2 additions & 2 deletions Resources/Prototypes/Objectives/objectiveGroups.yml
Original file line number Diff line number Diff line change
Expand Up @@ -2,10 +2,10 @@
- type: weightedRandom
id: TraitorObjectiveGroups
weights:
TraitorObjectiveGroupSteal: 1
TraitorObjectiveGroupSteal: 0.5
TraitorObjectiveGroupKill: 1
TraitorObjectiveGroupState: 1 #As in, something about your character. Alive, dead, arrested, gained an ability...
TraitorObjectiveGroupSocial: 1 #Involves helping/harming others without killing them or stealing their stuff
TraitorObjectiveGroupSocial: 0.5 #Involves helping/harming others without killing them or stealing their stuff

- type: weightedRandom
id: TraitorObjectiveGroupSteal
Expand Down
8 changes: 4 additions & 4 deletions Resources/Prototypes/Objectives/traitor.yml
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@
description: One of our undercover agents will debrief you when you arrive. Don't show up in cuffs.
components:
- type: Objective
difficulty: 1.3
difficulty: 1
icon:
sprite: Structures/Furniture/chairs.rsi
state: shuttle
Expand Down Expand Up @@ -119,7 +119,7 @@
description: Identify yourself at your own risk. We just need them alive.
components:
- type: Objective
difficulty: 1.75
difficulty: 1.5
- type: TargetObjective
title: objective-condition-other-traitor-alive-title
- type: RandomTraitorAlive
Expand All @@ -130,7 +130,7 @@
description: Identify yourself at your own risk. We just need them to succeed.
components:
- type: Objective
difficulty: 2.5
difficulty: 2
- type: TargetObjective
title: objective-condition-other-traitor-progress-title
- type: RandomTraitorProgress
Expand Down Expand Up @@ -183,7 +183,7 @@
stealGroup: ClothingOuterHardsuitRd
- type: Objective
# This item must be worn or stored in a slowing duffelbag, very hard to hide.
difficulty: 3
difficulty: 2

- type: entity
parent: BaseRDStealObjective
Expand Down
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