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Implement field-deltas for melee #33977

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@github-actions github-actions bot added S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/S Denotes a PR that changes 10-99 lines. labels Dec 21, 2024
@beck-thompson beck-thompson added P3: Standard Priority: Default priority for repository items. T: Cleanup Type: Code clean-up, without being a full refactor or feature D2: Medium Difficulty: A good amount of codebase knowledge required. S: Needs Review Status: Requires additional reviews before being fully accepted A: Combat Area: Combat features and changes, balancing, feel A: Core Tech Area: Underlying core tech for the game and the Github repository. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Dec 22, 2024
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https://github.com/orgs/community/discussions/4452 Thanks Github.

The following lines change component properties without dirtying them.
SharedMeleeWeaponSystem, line 444, line 838.
ZombieSystem.Transform, lines 128-133, line 178. (I assume it isn't necessary here since so many fields are being changed it's just easier to dirty the entire comp)

Can you confirm if these instances are being handled correctly? Otherwise, code looks good.

Also use the PR template wawa

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A: Combat Area: Combat features and changes, balancing, feel A: Core Tech Area: Underlying core tech for the game and the Github repository. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: Cleanup Type: Code clean-up, without being a full refactor or feature
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