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initial import
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kevinkhill committed Jun 29, 2021
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4 changes: 4 additions & 0 deletions .editorconfig
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[*]
tab_width = 4
indent_size = 4
trim_trailing_whitespace = true
6 changes: 6 additions & 0 deletions .gitignore
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.vs/
.vscode/
.cache/
obj/
node_modules/
System Volume Information/
10 changes: 10 additions & 0 deletions .npmignore
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.vs/
.vscode/
tools/

.editorconfig
.eslintignore
.eslintrc.json
.gitignore
.prettierrc.json
.babelrc.json
21 changes: 21 additions & 0 deletions LICENSE
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MIT License

Copyright (c) 2020 Kevin Hill

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
84 changes: 84 additions & 0 deletions Properties/Resources.Designer.cs

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124 changes: 124 additions & 0 deletions Properties/Resources.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<value>..\src\sppm.js;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
</data>
</root>
62 changes: 62 additions & 0 deletions README.md
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## ScriptsPlus, a StrokesPlus.net Plugin

### Enhance the scripting capabilities of S+ with a rich module library.
Inspired by the simplicity of jQuery, there are 40+ modules that extend and enhance the scripting capabilities within action scripts.
Many common `sp.xxxx` methods are wrapped to simplify their use and some wrapped together to create new tools.

# Install
Download `ScriptsPlusPlugin.dll` from here and place it in `C:\Program Files\StrokesPlus.net\Plug-Ins` to be automatically picked up by S+
You can also add it manually, or place it in your own plugins folder and add that path.

# Loading
- Head to `Global Actions`
- Open the `Load/Unload` tab
- Check the box to enable the load script
- Paste in this snippet: `var $ = ScriptsPlus();`
- Profit!

# Examples

### Wrapped Methods
```javascript
// wraps `sp.MessageBox()`
$.alert("Hello World!");

// wraps `new DisplayTextInfo()`
$.toast("Hello World!");

// wraps `sp.sp.ShowBalloonTip()`
$.balloon("Hello World!");
```

### Dialogs
```javascript
function getUserInput() {
var modal = $.dialog.create("Text Input Demo");

modal.show(input => $.alert(input, "Input"));
}

getUserInput();
```

### Popup Menus
```javascript
var { addToMenu, addToSubMenu, menuItem, show } = $.popup;

var popup = $.popup.create();
var addToMainMenu = $.popup.addToMenu(popup);

var mastercam = menuItem("Mastercam");
var addToDemo = $.popup.addToSubMenu(mastercam);

addToDemo(menuItem("Hello World", `$.alert('Hello World')`));
addToDemo(menuItem("Taco Bell", `$.alert('Taco Bell')`));
addToDemo(menuItem("Is Good", `$.alert('Is Good')`));

addToMainMenu(mastercam);
addToMainMenu($.popup.spacer);
addToMainMenu($.popup.cancel);

show(popup);
```
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74 changes: 74 additions & 0 deletions sppm.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{0000CF33-0000-0000-0000-000000000000}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>SSPM</RootNamespace>
<AssemblyName>sspm</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<RegisterForComInterop>false</RegisterForComInterop>
</PropertyGroup>
<ItemGroup>
<Reference Include="ClearScript.Core, Version=7.1.3.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files\StrokesPlus.net\ClearScript.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ClearScript.V8">
<HintPath>C:\Program Files\StrokesPlus.net\ClearScript.V8.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="src\sppm.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="src\sppm.js" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="SpicNSpan" AfterTargets="Clean">
<RemoveDir Directories="$(TargetDir)" />
<!-- bin -->
<RemoveDir Directories="$(ProjectDir)$(BaseIntermediateOutputPath)" />
<!-- obj -->
</Target>
</Project>
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