Releases: spelunky-fyi/Playlunky
Releases · spelunky-fyi/Playlunky
Nightly Build
Fix playlunky build github actions (#53) * update to conan 2 * use MSVC 14.39 in github actions The old spelunky redist isn't compatible with the one that MSVC 14.40 wants to use. See `mutex` in https://github.com/microsoft/STL/releases/tag/vs-2022-17.10 * update conan version in github workflow * update OL submodule and fix errors with new fmt version
Release v0.16.1
Release v0.16.0
Release v0.15.0
Release v0.14.2
Added
- Force related files to always be loaded from the same mod when randomly selecting character, e.g. load
char_black.png
andchar_black.name
from the same mod - Support for Korean, Simplified Chinese, Traditional Chinese, Japanese, Russian and emoji fonts for the ImGui overlay
- Add automatic shader hot-loading for all types of shader mods
Changed
- In speedrun mode explicitly disables all unnecessary hooks to reduce the chance of bugs sneaking into speedrun mode
Fixed
- Potential crashes on some CPUs when mods use
.wav
files - Several issues related to random character select and customizable character sheets
- Issue that caused some turkey sprites from the turkey sprite sheet not to be used
- Issue that would result in vanilla pet sprites not being loaded in speedrun mode
- Issue that made Playlunky think a level mod was loaded the first time it is started after disabling said mod
Removed
- Dropped support for jpg and jpg2000
Release v0.14.1
Release v0.14.0
Changed
- Huge bump of OL features
Added
- Support for crossing pipes, including a
pipe_intersection
andpipe_crossing
tilecode (disabled by default as it will cause crashes in MP) - Enabled OL's fix for out-of-bounds liquids
Fixed
- An issue that would not allow scripts to define textures based on vanilla texture files
- A rare crash caused from loading files off the main thread
- Added missing string-tables
Release v0.13.1
Release v0.13.0
Release v0.12.1
Changed
- Did not bump the supported version of Spelunky, this still works only with 1.25.0b
- Relaxed some speedrun mode rules to align with some stuff that has recently been allowed.
- Move only known .lvl files to
Data/Levels
Added
- Added
udjat_wall_heads
as an entity sheet. - Option
disable_steam_achievements
to disable receiving any achievements. - Option
use_playunky_save
to create a separate save file from the vanilla game and use that instead. Potentially overridden byallow_save_game_mods
orblock_save_game
. - Composable shader mods via
#extends
, check the Wiki for more details. - Sprite sheet customization via e.g.
_col.png
images.
Fixed
- Crash on shutdown
- Issue with sprite conversion when mods use unexpected casing in folder structure