feat(container): update image rommapp/romm to v3.8.0 #1319
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This PR contains the following updates:
3.7.3
->3.8.0
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Release Notes
rommapp/romm (rommapp/romm)
v3.8.0
Compare Source
Welcome to
v3.8.0
! I know it's been a few cold winter months since our last release, but we've been cooking up some sizzling hot features for you to enjoy!Major Changes
Screenscraper.fr integration
We've added support for Screenscraper.fr as a metadata provider, which provides high-quality metadata and artwork for your library. This is a great alternative to MobyGames (which is now a paid service), and can be used in conjunction with IGDB. You can enable SSFR by creating an account and setting
SCREENSCRAPER_USER
andSCREENSCRAPER_PASSWORD
in the environment variables. [#1416]Autogenerated collections
RomM will now autogenerate collections of games based on metadata fields like genre, franchise, developer/company and game mode. These will appear on your homepage and the collections panel, and can be changed or disabled under UI settings. [#1562]
muOS app
This is the first release since we launched the official muOS app, and we're taking this opportunity to mention it here. muOS is an amazing alternative OS for Anbernic devices, and our app lets you connect directly to your RomM server and fetch games.
Kiosk mode
Kiosk mode locks down your RomM server to a read-only mode, perfect for public displays or kiosks. Show off your collection without worrying about accidental changes, or lets others download/play games without creating user accounts. Enable it by setting the environment variables
KIOSK_MODE
totrue
, as we've done on our demo site. And yes, you can still login to your own account by navigating directly to/login
in the URL bar. [#1586]EmulatorJS updates
Autosaving of save and state files to the server has been totally rewritten, and is now much more reliable when playing in the browser with EmulatorJS. We've also added support for multi-disk games, so you can now play PS1 games like Final Fantasy VII without running out of memory. [#1497]
File hashing refactor
We've changed the way file hashes are calculated for multi-file games, finally allowing us to match games by hash in future releases using .DAT files (TOSEC, No-Intro). We plan to start work (soon™) on an integration with Hasheous, a public cache and proxy for metadata sources like IGDB that also provides hash-based game matching and lookup. [#1369]
Deeply nested folders
Scans will now pickup files nested deeply within game folders, and handle them correctly on download, and when playing with EmulatorJS. This change also adds explicit support for the following subfolders:
dlc
,hack
,manual
,patch
,update
,mod
,demo
,translation
, andprototype
, and any content located in these subfolders will be properly labeled as such in the UI. Check out the updated folder structure example in the README.UI updates
We've reworked the UI to be more modern, responsive and user-friendly. This includes a new login page, new fallback images for missing cover art, and transition effects when navigating between games. [#1568]
New Features
Fixes
Dependency Updates
New Contributors
Full Changelog: rommapp/romm@3.7.3...3.8.0
Configuration
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