Skip to content

Releases: spiralhalo/LumiLights

Release v0.31 - Configurability update

18 Oct 14:19
b5111af
Compare
Choose a tag to compare

New features

  • Configurable ambient light brightness
  • Configurable volumetric cloud altitude and coverage
  • Configurable raincloud coverage (vol cloud only for now). Thanks to @supsm
  • Configurable stars amount and sky color
  • New "modified linear light" godrays blending mode

Changes

  • Godrays improvements
  • Configuration restructure
  • Removed "true darkness" options

Fixes

  • Fixed water vertex bug, causing invisible water on Intel igpu
  • Disabled sampling optimization for world-space volumetric clouds which caused broken rendering

Release v0.30 - New beginnings

12 Sep 10:05
6598d11
Compare
Choose a tag to compare

New features

  • Cloud and sun reflection
  • Exposure correction
  • Reflection bloom
  • Refraction distortion effect
  • Volumetric light rays
  • High contrast tone profile
  • Adjustable outdoors brightness and SSAO
  • Experimental half resolution reflection

Changes

  • Cloud color and denoise improvements
  • Improve the looks of deep waters
  • Lumi lights water material no longer affect other pipeline
  • Sky gradient respects camera altitude
  • Stars are rounder and brighter
  • Use ACES-fitted tonemap

Fixes

  • Lots
    And more...

Release v0.25 - Performance update

16 May 11:37
Compare
Choose a tag to compare

New features

  • Pure SSAO option
  • Experimental blue noise dithering mode (see more below)

Changes

  • Altitude affects fog is turned off by default
  • Denoising steps for SSAO and reflection has been removed
  • Improved performance on SSAO, custom clouds, volumetric fog, and godrays in exchange for more noise
  • Minor cloud and godray color difference due to reduced sample

Fixes

  • Disable vanilla AO on entities by default--fixes Enhanced Block Entities compatibility
  • Fog density option now properly controls fog density
  • Prevent undefined cloud which may cause noisy screen in cloud-less dimensions

About dithering

Dithering can remove banding and boost image quality at low performance cost in exchange for a more noisy appearance.

To reduce dithering noise, it is recommended to set antialiasing to TAA at all times.

To further improve the quality of dithering, set Dithering mode in Experimental and debug settings to BLUE NOISE. Blue noise requires texture loading which is currently supported by Spiralhalo's Canvas LTS build of Canvas (look for releases with "LTS" in the title). EDIT: Blue noise is officially supported starting from Canvas 1.0.1511 for 1.16 and latest for 1.17.

Other notices

Mac compat build is untested.

Release v0.24 - 'Final' update

08 May 17:24
Compare
Choose a tag to compare

New Features

  • Configurable 'parallax' cloud rendering mode

Changes

  • Sun and moon now has the same size
  • 'Final' atmosphere color and brightness tweaks
    • Bluer clouds (is bluer a word)
    • Darker shadows

Fixes

  • Sun and moon now renders properly during rising/waning period and at all times in void worlds
  • Increase reflection resolution to reduce banding caused by last update

*) Mac compat build is untested

Release v0.23 - Minor fixes

06 May 13:53
Compare
Choose a tag to compare

Fixes

  • Fixed end portal color
  • Fixed unable to compile due to extra semicolon

Changes

  • Higher water bump map resolution
  • Name tag no longer cast shadow (toggleable)
  • Reduce overall glossiness of smooth materials

*) 1.16 mac compat build is untested

Release v0.22 - Consistency update

26 Apr 06:01
Compare
Choose a tag to compare

Features

  • Finish the new atmosphere model
    • Overall improved sun and weather cycle
    • Cave fog
  • Render sun and moon with texture
  • Reflection on hand held objects
  • Toon outline option

Fixes

  • Fixed flat cloud
  • Fixed volumetric fog strength
  • Fixed volumetric cloud not showing underwater
  • Fixed a compilation bug on certain AMD drivers

Changes

  • Tweaked underwater and lava fog
  • Tweaked nether brightness
  • KALEIDOSKOP pipeline is now moved into experimental setting

Notice on 1.16 Mac compatibility build

  • Mac doesn't support the glsl syntax that Lumi Lights is using on 1.16. The Mac compat build is made to help with that.
  • However, it lacks testing due to lack of test hardware. If you find it not working please report an issue in the discord or the issues tab and I will help you asap.
  • If you play on 1.17, you don't need to use the mac compat build.

Release v0.21 - Atmosphere model update

15 Apr 16:21
Compare
Choose a tag to compare
  • Overhauled the atmosphere model, especially making sunrise and sunset look nicer
  • Fixed rare critical bug causing world not rendering when using Lumi PBR Ext with a certain mod

Release v0.20 - First DEV release

12 Apr 09:22
af420a2
Compare
Choose a tag to compare

TODO: proper description

THIS IS A TEST Release

12 Apr 09:14
Compare
Choose a tag to compare
test

Fix non-overworld sky in lumi mode

Version 0.14

06 Feb 11:15
Compare
Choose a tag to compare

Notice

This is an OG release.
This version works with Canvas 1.0.1267 for Minecraft 1.16.

Updates

  • Lessen ambient reflection on rougher objects
  • Lessen sky-less (nether & the end) base ambient reflection
  • Toggleable rain puddle effect, disabled by default due to experimental nature (edit config.glsl or install respackopts to enable)