Releases: spiralhalo/LumiLights
Release v0.31 - Configurability update
New features
- Configurable ambient light brightness
- Configurable volumetric cloud altitude and coverage
- Configurable raincloud coverage (vol cloud only for now). Thanks to @supsm
- Configurable stars amount and sky color
- New "modified linear light" godrays blending mode
Changes
- Godrays improvements
- Configuration restructure
- Removed "true darkness" options
Fixes
- Fixed water vertex bug, causing invisible water on Intel igpu
- Disabled sampling optimization for world-space volumetric clouds which caused broken rendering
Release v0.30 - New beginnings
New features
- Cloud and sun reflection
- Exposure correction
- Reflection bloom
- Refraction distortion effect
- Volumetric light rays
- High contrast tone profile
- Adjustable outdoors brightness and SSAO
- Experimental half resolution reflection
Changes
- Cloud color and denoise improvements
- Improve the looks of deep waters
- Lumi lights water material no longer affect other pipeline
- Sky gradient respects camera altitude
- Stars are rounder and brighter
- Use ACES-fitted tonemap
Fixes
- Lots
And more...
Release v0.25 - Performance update
New features
- Pure SSAO option
- Experimental blue noise dithering mode (see more below)
Changes
- Altitude affects fog is turned off by default
- Denoising steps for SSAO and reflection has been removed
- Improved performance on SSAO, custom clouds, volumetric fog, and godrays in exchange for more noise
- Minor cloud and godray color difference due to reduced sample
Fixes
- Disable vanilla AO on entities by default--fixes Enhanced Block Entities compatibility
- Fog density option now properly controls fog density
- Prevent undefined cloud which may cause noisy screen in cloud-less dimensions
About dithering
Dithering can remove banding and boost image quality at low performance cost in exchange for a more noisy appearance.
To reduce dithering noise, it is recommended to set antialiasing to TAA at all times.
To further improve the quality of dithering, set Dithering mode in Experimental and debug settings to BLUE NOISE. Blue noise requires texture loading which is currently supported by Spiralhalo's Canvas LTS build of Canvas (look for releases with "LTS" in the title). EDIT: Blue noise is officially supported starting from Canvas 1.0.1511 for 1.16 and latest for 1.17.
Other notices
Mac compat build is untested.
Release v0.24 - 'Final' update
New Features
- Configurable 'parallax' cloud rendering mode
Changes
- Sun and moon now has the same size
- 'Final' atmosphere color and brightness tweaks
- Bluer clouds (is bluer a word)
- Darker shadows
Fixes
- Sun and moon now renders properly during rising/waning period and at all times in void worlds
- Increase reflection resolution to reduce banding caused by last update
*) Mac compat build is untested
Release v0.23 - Minor fixes
Fixes
- Fixed end portal color
- Fixed unable to compile due to extra semicolon
Changes
- Higher water bump map resolution
- Name tag no longer cast shadow (toggleable)
- Reduce overall glossiness of smooth materials
*) 1.16 mac compat build is untested
Release v0.22 - Consistency update
Features
- Finish the new atmosphere model
- Overall improved sun and weather cycle
- Cave fog
- Render sun and moon with texture
- Reflection on hand held objects
- Toon outline option
Fixes
- Fixed flat cloud
- Fixed volumetric fog strength
- Fixed volumetric cloud not showing underwater
- Fixed a compilation bug on certain AMD drivers
Changes
- Tweaked underwater and lava fog
- Tweaked nether brightness
- KALEIDOSKOP pipeline is now moved into experimental setting
Notice on 1.16 Mac compatibility build
- Mac doesn't support the glsl syntax that Lumi Lights is using on 1.16. The Mac compat build is made to help with that.
- However, it lacks testing due to lack of test hardware. If you find it not working please report an issue in the discord or the issues tab and I will help you asap.
- If you play on 1.17, you don't need to use the mac compat build.
Release v0.21 - Atmosphere model update
- Overhauled the atmosphere model, especially making sunrise and sunset look nicer
- Fixed rare critical bug causing world not rendering when using Lumi PBR Ext with a certain mod
Release v0.20 - First DEV release
TODO: proper description
THIS IS A TEST Release
test Fix non-overworld sky in lumi mode
Version 0.14
Notice
This is an OG release.
This version works with Canvas 1.0.1267 for Minecraft 1.16.
Updates
- Lessen ambient reflection on rougher objects
- Lessen sky-less (nether & the end) base ambient reflection
- Toggleable rain puddle effect, disabled by default due to experimental nature (edit
config.glsl
or install respackopts to enable)